Page 1 of 1

[ZScript] User-friendly way to enable?

Posted: Sat Oct 14, 2017 2:33 am
by Sebelino
My WAD uses ZScript and is targeted towards ZDoom/GZDoom users. Is there an easy way to make sure that ZScript is enabled in ZDoom whenever my userbase plays my WAD? I doubt the average user is tech-savvy enough to understand how to pass the -zscript argument to the executable.

Re: [ZScript] User-friendly way to enable?

Posted: Sat Oct 14, 2017 5:01 am
by Blue Shadow
If I'm not mistaken, ZScript never made it officially in ZDoom. And since ZDoom is no longer developed, it's best to just use GZDoom.

Re: [ZScript] User-friendly way to enable?

Posted: Sat Oct 14, 2017 5:57 am
by Sebelino
Oh, I didn't know ZDoom development stopped in January this year. Well in that case, I will not make an effort to support it from now on. GZDoom and maybe QZDoom seem to be the future for cutting-edge Doom modding.

Thanks for the info.