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Two questions regarding assets
Posted: Wed Sep 06, 2017 11:09 pm
by Drake Raider
Is it possible to change the colormap/palette or texture resource set during or between a level?
Hm.... how to say
Say. Episode one emphisizes primary colours, but episode 2 moves into a more volotile region and saturates the oranges over tthe blues.
And switching a texture set, so you don't have to remap the map itself, but just create different sets of textures with the same names and have the game cycle between them based on script.
Re: Two questions regarding assets
Posted: Thu Sep 07, 2017 5:30 am
by Blue Shadow
Nope and nope.
Re: Two questions regarding assets
Posted: Thu Sep 07, 2017 10:46 am
by Drake Raider
So if you were, to sau, safe the palatte or texture file into the map wad,, and then import the wad into a map folder on a pk3, they would still all be loaded at launch and overwrite each other?
Re: Two questions regarding assets
Posted: Thu Sep 07, 2017 12:27 pm
by Caligari87
The default or the one in the main pk3 would get loaded at runtime, the one in the map wad would be ignored because there's already a palette loaded by the time a level is started.
I believe.

Re: Two questions regarding assets
Posted: Thu Sep 07, 2017 10:47 pm
by Drake Raider
Alright. I'll have to think of something else for what I'm making. the-sergeant-who-shall-not-be-marked is working on something that recognizes exact map references to convert them. Perhaps like that. I'm not that fluent in acs, but if statements can check for specific map names, labels, or references, right? Can they also check for loaded iwads?
Re: Two questions regarding assets
Posted: Wed Sep 27, 2017 10:11 am
by Drake Raider
Double Post here but I think I found a solution to the palatte problem.
A script that set sector color for every reference could simulate a palatte change in truecolor. But I do have one dilemma. I would need a colour change to be relative rather than absolute. Is it possible somehow to check what the current colour is?