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DooM: Resurrected Nightmare (25th Anniversary Demo Release)
Posted: Sat Nov 05, 2016 1:08 am
by XLightningStormL

dame da ne
dame yo dame na no yo
anta ga suki de suki sugite
dore dake tsuyoi osake de mo
yugamanai omoide ga
baka mitai
Resurrected Nightmare now dies.
For a few reasons....
One of them being that it's developed far enough, that I think it deserves to be separate entity, unconstrained by limitations.
Not that it mattered much anyway.
Much progress was made however, even if it was just one level.
I do hope we meet again...under different circumstances, sometime in the near future.
Regardarding Doom 1 Reloaded: Resurrected Nightmare Standalo
Posted: Wed Nov 09, 2016 12:26 am
by doomguy214
I am trying to make this mod standalone. I deleting following files in mods:-
1.MAPINFO
2.resurrectMaps.wad
But when play doom 1 episode 1 i keep showing the original Map in the wad.
Can u please advice which file to delete to show up original map of doom 1
Re: Doom 1 Reloaded: Resurrected Nightmare
Posted: Wed Nov 09, 2016 12:53 am
by Gezzdt
Well, you need to delete the UDMFResurrect.wad too.
Re: Doom 1 Reloaded: Resurrected Nightmare
Posted: Fri Nov 25, 2016 5:46 am
by XLightningStormL
1. The Maps require the main .pk3.
2. also the .wads contain the map files, the .pk3 is the meat, the content
The Maps legit use various new textures, actors etc, and by extracting the base .wad and just using that, causes red diamonds and missing texture bugs.
The Mod isn't supposed to be game-play mod, it's designed as a partial-total conversion

Re: Doom 1 Reloaded: Resurrected Nightmare
Posted: Thu Sep 28, 2017 12:36 am
by XLightningStormL
Re: Doom 1 Reloaded: Resurrected Nightmare
Posted: Sat Sep 30, 2017 5:32 am
by TDG
I gave your map pack a try yesterday though I have not finished it yet.
I prefer the realistic/Half Life approach to level design in wads like this and the Brutal Doom Hell on Earth SP pack to what I would describe as more "Abstract" level designs in regular Doom 1 and 2 that supposedly represent military bases or cities.
Perhaps they are more fun to play for most Doom gamers but they just can not entice me.
Re: Doom 1 Reloaded: Resurrected Nightmare
Posted: Sun Oct 29, 2017 1:50 am
by XLightningStormL
Alright whatever, here's the newest build:
---
E1M2 is unfinished, and requires noclip to finish, beretta pistol is slated to be replaced by a new variant that actually looks like a beretta, instead of a futuristic water-pistol one
Re: Doom 1 Reloaded: Resurrected Nightmare
Posted: Sun Oct 29, 2017 3:05 am
by grouchbag
This is looking really nice.Will give it a try.

Re: Doom 1 Reloaded: Resurrected Nightmare
Posted: Sun Oct 29, 2017 8:23 am
by Wiw
Now this shows a lot of promise!
Re: Doom 1 Reloaded: Resurrected Nightmare
Posted: Sun Oct 29, 2017 10:10 am
by grouchbag
Played some of this and was very impressed!Good exploring, some decent gameplay, pleasing and easy on the eyes.(Sorry, had to cheat some)Really enjoyed it.Good luck on it.Cheers!

Re: Doom 1 Reloaded: Resurrected Nightmare
Posted: Tue Oct 31, 2017 6:30 am
by Ed the Bat
Mediafire seems to have shot it down based on copyright.
Re: Doom 1 Reloaded: Resurrected Nightmare
Posted: Tue Oct 31, 2017 7:34 am
by Wiw
Really? It still shows up for me.
Re: Doom 1 Reloaded: Resurrected Nightmare
Posted: Tue Oct 31, 2017 7:35 am
by Ed the Bat
Hm, you're right. It's working for me now. Must have been a brief glitch or something.
Re: Doom 1 Reloaded: Resurrected Nightmare
Posted: Mon Jan 15, 2018 8:29 pm
by XLightningStormL
An ACTUAL, High Quality Update:
Introductory Scroll Text based on Nevander's D64R Introductory Scroll ACS, complete with Doom Manual Story by S. Petersen (although with a few edits) and Perturbator's War Against Machines:
https://www.youtube.com/watch?v=idEV3HFIcnk
Images showing fancy dynamic lighting effects, 3d floors, glowing flats, gldef skyboxes, colored lighting, brightmaps, and neat texture effects
In another announcement, betas will no longer be released, instead I intend to have a small team of playtesters (10-15 max) that would theoretically get a new build upon every new level (the first, and next being the E1M2 build which will include the finished E1M2)
Cheers.

Re: Doom 1 Reloaded: Resurrected Nightmare
Posted: Mon Jan 15, 2018 9:12 pm
by JohnnyTheWolf
Cool! It looks promising.