Unreal style monster pack to go with Doomreal
Posted: Mon Mar 20, 2023 12:49 pm
After playing a bit of Unreal, I moved to Doomreal for its polish but wished I had monsters that were a bit more fitting of the arsenal. This pack is nothing super fancy or anything, and I'm pretty below average for doom modding in general, but I decided I'd slap together a small little monster pack. These are by no means any sort of carbon copies of the monsters you'd find In Unreal. In fact, most aren't even using many new assets so the pack is very lightweight. All monsters minus the Archvile are replaced with variants that should HOPEFULLY mimic the Unreal beastiary enough. I'm welcome to any feedback and there should be a CREDITS lump inside the PK3. If I missed any credits or if there are some other issues, let me know.
EDIT: I just pushed an update to make the lost soul fit a bit better and gave the imp replacement its melee since I forgot. I also forgot to mention that this pack needs Doomreal to run and I would also recommend maps with somewhat lower monster counts.
screenshots:
EDIT: I just pushed an update to make the lost soul fit a bit better and gave the imp replacement its melee since I forgot. I also forgot to mention that this pack needs Doomreal to run and I would also recommend maps with somewhat lower monster counts.
screenshots:
Spoiler:DOWNLOAD ==> https://www.dropbox.com/s/lwsrihzzgktdo ... s.pk3?dl=0 <==