Freedoom live lizard baby mod
Posted: Fri Jul 01, 2022 1:55 am
https://mc776.neocities.org/dl/lizardbaby.pk7
Fixes one issue I've always had with the Keen replacement: since the original sprite is for an inert corpse, the critter that you break out of the tube is stuck in a completely motionless inert state.
Now the critter can blink, teleport, travel to another part of the map and appear when you're not expecting it, and even shuffle along the ground a bit.
The lizard baby doesn't actually do anything so (unless some map out there is really, really picky about the Keen replacement's hitbox size and the timing of the A_KeenDie call) it shouldn't really affect any gameplay stuff.
Fixes one issue I've always had with the Keen replacement: since the original sprite is for an inert corpse, the critter that you break out of the tube is stuck in a completely motionless inert state.
Now the critter can blink, teleport, travel to another part of the map and appear when you're not expecting it, and even shuffle along the ground a bit.
The lizard baby doesn't actually do anything so (unless some map out there is really, really picky about the Keen replacement's hitbox size and the timing of the A_KeenDie call) it shouldn't really affect any gameplay stuff.