Zemakat wrote: ↑Tue Jul 26, 2022 7:37 pm
Sorry about the late comment! I played up to MAP07: Dead Hard and I have a few things to list.
Positives:
- The concept. I feel the connection between the locations and the fire gate portal is amazing!
- The large demon roles. I liked the options to run or fight against the heavier enemies.
- Most of the visuals. The lighting and varied map themes feels good to me!
Negatives:
- Some texture alignments and visuals. MAP07's largely wood-material texturing felt strange to me, but I want to emphasize this is only a personal view.
- MAP07's progression, where I ended my playthrough. I pressed the flesh lift button and went to and from the cover spot with the green torch, but I did not know what to look for.
By the way, MAP03: Vile Soul is my favorite. I loved the texturing, soulsphere secret, and back-and-forth running gameplay!
Thanks for the comment! I don't really mind it being late seeing how I managed to miss it for over two weeks.
- I was experimenting with texturing here a lot, misalignments aside (some are intentional to mark something, a few probably not). The ideas I had with limited texture compositions didn't always work out and quite a few scrapped maps were eye-searing messes, but I tried to make something interesting every time. I think I've improved since, so an extra pass could be worthwhile for worse levels.
- Map07 WOODMET in particular worked for me because it combines with SUPPORT3 nicely. It's... weird, but wood hell is a classic Doom thing so I thought I'd try it out. I can understand not liking it; I think there are a few places there I edited since release.
- Map 07 progression: I love obtuse puzzles. Unfortunately unironically, because they usually involve something I as the mapper consider obvious. Killing arachnotrons and mancubi aside, the blue skull button is uh, a button. The key is a misleading item that serves to mislead more than anything, here, so it's being removed for the future. Otherwise the map's progression, secrets aside, is a straightforward button sequence, with two of the buttons caged and shooting at you. Not particularly puzzle-worthy, by my standards, unlike MAP08 or MAP15 secret (the latter bad enough I solve it by "mash the buttons I remember being part of the solution until it works")
Overall, I stil plan to make it into full megawad (eventually) and I had map23 and map30 completed since, but seeing as I already have a project 1.5 years in development hell... no promises.