How would I go about removing everything and anything Doom related in my pk3? (Making a standalone indie game)
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
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Ivory_2505
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How would I go about removing everything and anything Doom related in my pk3? (Making a standalone indie game)
Hey, I'm making a 3D sonic-inspired platformer with the UZDoom engine, and I was wondering how would I go about removing all the Doom content from the game, stuff like the weapons, the hud, etc. basically stripping down the game to just the engine? Including the menus and options and everything, apologies if i sound crazy, im not new to Doom modding at all but I am new to making an indie game with the engine
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Enjay
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Re: How would I go about removing everything and anything Doom related in my pk3? (Making a standalone indie game)
Rather than remove stuff, you could start with a bare minimum IPK3 template and build it up with only your stuff.
viewtopic.php?t=70232
viewtopic.php?t=70232
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Ivory_2505
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Re: How would I go about removing everything and anything Doom related in my pk3? (Making a standalone indie game)
Alright i will check that out. Any idea on how i would get rid of the doom health system, weapon system, etc. as well?Enjay wrote: Thu Apr 16, 2026 2:15 pm Rather than remove stuff, you could start with a bare minimum IPK3 template and build it up with only your stuff.
viewtopic.php?t=70232
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Enjay
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Re: How would I go about removing everything and anything Doom related in my pk3? (Making a standalone indie game)
Not sure what you mean by "system".
If you are defining your own player class and all your own weapons, then you have the possibility of setting things up in various non-Doom-like ways. Depends what you are trying to do really.
If you are defining your own player class and all your own weapons, then you have the possibility of setting things up in various non-Doom-like ways. Depends what you are trying to do really.
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Ivory_2505
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Re: How would I go about removing everything and anything Doom related in my pk3? (Making a standalone indie game)
Well, i mean i don't want there to be weapons in the game, and I wanna implement my own custom health system. No armor either. Because it's a platformerEnjay wrote: Fri Apr 17, 2026 10:13 am Not sure what you mean by "system".
If you are defining your own player class and all your own weapons, then you have the possibility of setting things up in various non-Doom-like ways. Depends what you are trying to do really.
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Enjay
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Re: How would I go about removing everything and anything Doom related in my pk3? (Making a standalone indie game)
That's fine. If you are starting with a completely blank canvas (like Nash's template IPK3 that I linked to), if you don't add something, it won't be there.
OK, technically, the things are there in the background because the various items from the supported games are defined in UZDoom.pk3, but if you don't add resources to support them or define any items that use them, then they won't be in your game. So, just like when you play Doom, you don't get access to the Heretic weapons even though they are defined in UZDoom.pk3.
So, yes, you can define a game that has no weapons* does not use any armour and which has your own custom health system. It can be quite involved, and will depend on exactly what you want to do, but it is certainly doable.
*generally it used to be recommended to have at least a dummy weapon that does basically does nothing, because a player with no weapons could cause problems. I don't know if that's still a concern or not.
OK, technically, the things are there in the background because the various items from the supported games are defined in UZDoom.pk3, but if you don't add resources to support them or define any items that use them, then they won't be in your game. So, just like when you play Doom, you don't get access to the Heretic weapons even though they are defined in UZDoom.pk3.
So, yes, you can define a game that has no weapons* does not use any armour and which has your own custom health system. It can be quite involved, and will depend on exactly what you want to do, but it is certainly doable.
*generally it used to be recommended to have at least a dummy weapon that does basically does nothing, because a player with no weapons could cause problems. I don't know if that's still a concern or not.