
NOTICE: With permission from Taurustar, This mod continues the core essence of an former project named HeXen: The Land of the Serpent Riders that was stolen and taken over by an individual with the “forked“ mod (that still exists). Aside from any further ramblings, This mod retains the core nature of Hexen with new enemies, new levels as a fully fledged mapset, balance changes and a few new mechanics.
Introduction
HeXen Eternal Nightmare is a mapset for Hexen, it aims to have 5 hubs with their own set of themes while using GZDoom’s enhanced editing features with modified gameplay, Deathkings of the Dark Citadel style difficulty (except some aspects that were bullshit) and some of other things inspired by Hexen II. This mapset is currently in W.I.P and things are subject to change.
Story
Long ago, The Chronicle of Deeds tell that a looming darkness have fallen across the worlds of Parthoris, Cronos and Thyrion. These worlds were conquered by the Serpent Riders consisting of three demonic siblings named D'Sparil, Korax and Eidolon. Until in the wake of their reign of terror, they were eventually defeated by the hands of mortal heroes from each three worlds. After the fall of Eidolon, an evil sorcerer named Praevus took over the lost continent of Tulku, managing to trap the souls of the Serpent Riders, using them as slaves. Eventually, Praevus was defeated as well, the souls of the Serpent Riders were set free onto the void for parts unknown, wondering if they're truly gone for good...
A decade or so has passed. Parthoris, Cronos and Thyrion are still rebuilding their torn worlds ever since the Serpent Riders have wrought destruction upon these worlds. Other lands are slowly being liberated but not as easily from under the heels of the Serpent Riders, conquered before the invasion of Parthoris and then the rest. However, from the deepest corners but darkest corners of this universe, a further evil remains, a single mysterious individual who took advantage of this peace to not only increase their own power but tirelessly prepare to bring the Serpent Riders back from the void. Another invasion is imminent, but, not only that it will cause another calamity but it also may threaten the stars of this multiverse as a whole.
Until after a month of quiet tension, as soon the heroes travel back to Winnowing Hall, that fateful day has come. Not knowing if it's the old or new foes, your journey into the Oblivion begins...
Features
- 5 New Hubs
- New classes such as the Sidhe (Heretic class), and Rogue (similar to HeXen II’s Assassin)
- 2 new weapons for each class, counting from four to six weapons in total!
- Several new monsters and bosses, while half of the list are returns from Heretic and HeXen II
- New inventory items, including Heretic’s Tome of Power!
- Modified gameplay (May not be the same from vanilla if you’re used to)



More screenshots will come at some point when I feel motivated enough to rework all of the maps..
Progress
Code: Select all
First Hub: MAP00-MAP06: ???
Classes/Weapons: ???
Bestiary: ???
Items: ???