True Eternity Engine HUD - v1

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TDRR
Posts: 836
Joined: Sun Mar 11, 2018 4:15 pm
Location: Venezuela

True Eternity Engine HUD - v1

Post by TDRR »

A nearly pixel-perfect recreation of the Eternity Engine modern HUD, as accurate as I could get it universally with SBARINFO. Values showing a slash separating the current count from the max count can't align dynamically with SBARINFO, so they're spaced as if they were always at their max digit count. Health and armor also have similar coloring depending on their values just like in the original port.

Eternity's modern HUD doesn't really support deathmatch, so I repurposed the "kills" counter in DM to show the frags you earn. And finally, if a weapon uses secondary ammo, it'll be shown instead of the max primary ammo amount.

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