Page 1 of 1
World of DOOM - Scholomance
Posted: Thu Jun 05, 2025 2:03 am
by Chris Hansen
First post here and it's for my latest solo release
"World of DOOM - Scholomance". A level for GZdoom and Doom 2 using OTEX textures.
It is a remake of the dungeon Scholomance from the later versions of World Of Warcraft. I am using a lot of dynamic lighting, 3D floors, slopes, portals, fog, colored lighting, scripts and the Otex texture pack to try and remake it in Doom as faithfully as possible.
The gameplay isn't too difficult, but running headless into things might just get you killed.
- Jumping and crouching is allowed but not required.
- There are several red loot pads where the player can find a reward after killing a boss.
- Many fights and areas are filled with scripts so please don't use cheats as the level will most likely break.
- Many monsters are dormant. They will wake up in different ways: Sometimes by getting near them or wakened by killing other monsters or entering a new area
***********************************
DOWNLOAD HERE .zip file
DOWNLOAD HERE .7z file
Edited version courtesy of @lulle that works better with mods.
***********************************
Re: World of DOOM - Scholomance
Posted: Thu Jun 05, 2025 1:00 pm
by Hellser
BBCodes are disabled when a new account is created. Also, judging by the pictures, damn does that look great! I'll give it a try soon
Class dismissed.
Re: World of DOOM - Scholomance
Posted: Thu Jun 05, 2025 1:30 pm
by Chris Hansen
Makes sense, thank you. I hope you enjoy it!
School is in session!
Re: World of DOOM - Scholomance
Posted: Thu Jun 05, 2025 3:33 pm
by Hellser
Just tested it and my god is this gorgeous! Love how you even used the bosses voice clips from WoW - kinda gives into the whole ghostly aspect of Scholomance. I say you did an amazing job!
Re: World of DOOM - Scholomance
Posted: Fri Jun 06, 2025 2:34 am
by Chris Hansen
I'm glad you enjoyed it. Especially since I spent so many hours trying to learn scripting and iterating over and over it again and again and building all those ceiling chandaliers! Exhausting stuff it is

Re: World of DOOM - Scholomance
Posted: Fri Jun 06, 2025 5:49 am
by Enjay
I haven't had a chance to play it yet - but I'm looking forward to it; it looks stunning.
However, this is just to let you know that the zip file is potentially problematic. I downloaded it, but Windows explorer could not open it. When I tried with 7zip, it was fine. So, I don't know why that's happening, but I thought it was worth mentioning.
Re: World of DOOM - Scholomance
Posted: Fri Jun 06, 2025 7:44 am
by Chris Hansen
Enjay wrote: ↑Fri Jun 06, 2025 5:49 am
However, this is just to let you know that the zip file is potentially problematic. I downloaded it, but Windows explorer could not open it. When I tried with 7zip, it was fine. So, I don't know why that's happening, but I thought it was worth mentioning.
I appreciate it, thank you very much. I have made two new compressed files. One zip and one 7z. I hope this helps. I have no idea why it bugged for you. I just use Windows' inbuilt zip tool, but this time I used 7 zip file manager.
Re: World of DOOM - Scholomance
Posted: Sat Jun 07, 2025 9:10 am
by Rachael
Enjay wrote: ↑Fri Jun 06, 2025 5:49 am
However, this is just to let you know that the zip file is potentially problematic. I downloaded it, but Windows explorer could not open it. When I tried with 7zip, it was fine. So, I don't know why that's happening, but I thought it was worth mentioning.
Windows Explorer's Zip implementation has always been problematic. There were a few releases of GZDoom that were never prepared a special way outside of how we always prepare them, but Windows Explorer still choked on the zip files. However, Infozip and 7zip worked with them just fine. We reported the issue to Microsoft and they ignored us.
Re: World of DOOM - Scholomance
Posted: Sun Jun 08, 2025 5:51 am
by Enjay
Thanks for the extra info.
I managed to extract the the original upload with 7zip myself. I was mostly flagging it up in case someone else downloaded it and found the same problem, and then just dismissed it as a bad zip.
The new zip opens just fine for me using Windows explorer.
And I've played the map. Very nice looking, some cunning traps and good progression. Definitely an enjoyable map IMO.
Re: World of DOOM - Scholomance
Posted: Sun Jun 08, 2025 11:01 am
by Chris Hansen
Enjay wrote: ↑Sun Jun 08, 2025 5:51 am
And I've played the map. Very nice looking, some cunning traps and good progression. Definitely an enjoyable map IMO.
Glad you liked it! I've begun work on another one. This time it's Upper Blackrock Spire. Let's see how it goes and if I have the stamina to go through with this rather big dungeon.
Re: World of DOOM - Scholomance
Posted: Mon Jun 09, 2025 4:46 pm
by lulle
OMG… Dreams really do come true! I had a few WoW mods on my SSD, but none of them ever got very far... This map is übercool!
But: The doom-monsters are not the best fit-the monsters from heretic/hexen would be really nice. So I threw Heretifier on it and yeah: some scripts doesnt work any more.
So I took a look @ the acs scripts and spotted the issue: ThingCount. If you replace every ThingCount(XXX,YYY) with ThingCount(T_NONE, YYY) it seems to work. I'll have to test it once more, but it looks like it works (and opens the door for any monster replacement mod)
Great work! Whats your next project?
Re: World of DOOM - Scholomance
Posted: Tue Jun 10, 2025 12:03 am
by Chris Hansen
lulle wrote: ↑Mon Jun 09, 2025 4:46 pm
OMG… Dreams really do come true! I had a few WoW mods on my SSD, but none of them ever got very far... This map is übercool!
But: The doom-monsters are not the best fit-the monsters from heretic/hexen would be really nice. So I threw Heretifier on it and yeah: some scripts doesnt work any more.
So I took a look @ the acs scripts and spotted the issue: ThingCount. If you replace every ThingCount(XXX,YYY) with ThingCount(T_NONE, YYY) it seems to work. I'll have to test it once more, but it looks like it works (and opens the door for any monster replacement mod)
Great work! Whats your next project?
I'm glad you liked it

And yeah, I know the setting lends itself better to certain mods like Walpurgis or Heretic/Hexen. At one point I thought about making it a full mod, but I have no experience with that and I really wanted it to still look like Doom. Thanks for the feedback about the code!
Re: World of DOOM - Scholomance
Posted: Tue Jun 10, 2025 9:07 am
by lulle
Hi,
I tested it again today and the second room didnt work (gates didnt open, because the PainElementals didnt teleport in). Reason: if the Replacement is to big for the small room you put the PainElementals in, the monster gets stuck, cant cross the line, ... Or: The PainElementals dont move, because the have no reason (e.g. sound or sight). So I replaced the Thing_Activate (and lineTeleport) with a direct Spawn like:
SpawnSpotFacing("PainElemental",195,201);
and fixed the Replacement's size in Heretifier
Your map works now with heretifier (and probably other replacer mods as well).
Check it out:
https://drive.google.com/file/d/1pu96W4 ... sp=sharing
Re: World of DOOM - Scholomance
Posted: Tue Jun 10, 2025 9:58 am
by Chris Hansen
Thank you very much. I have added your file as an alternative download.