Graphical corruption after converting to paletted GFX?
Posted: Mon Jan 20, 2025 4:25 pm
I was playing Chainworm Kommando with a custom palette, and noticed that it wasn't affecting things; so I tried to convert the PNG graphics inside the wad to Doom GFX... This worked for some, but others are horribly glitched out when in-game. I checked the graphics in Slade and they look completely normal before or after conversion so I don't get it.. here is a screen of what it looks like. The textures are normally just red bricks, and then some red and tan bricks, should be nothing too wild for Doom even without a custom palette.
https://imgur.com/a/P9kNMWv
I did think to try the conversion with and without transparency turned on in Slade, but that did not actually help..
I really don't know what could be going wrong..
https://imgur.com/a/P9kNMWv
I did think to try the conversion with and without transparency turned on in Slade, but that did not actually help..
I really don't know what could be going wrong..