*beep*
"Hello. Our sincerest apologies for calling you again so soon.
I know how frustrating it must be to have an expedition go to waste, but unfortunately, the Artifact wasn't strong enough to seal the gateways.
It shattered itself into an explosion of energy and shrapnel upon the first attempt.
However, our researchers have located an artifact that can stop them before they can reach our planet: The Lance of Hallows.
A weapon used by the first warriors to ever face them.
We may not know much about it, but we theorize it's power may just be what's needed to seal these gateways permanently.
Our american and japanese correspondents have... *questioned* our decision to enlist you once more for this expedition, to put it mildly, but their resuits have been... *suboptimal*, to say the least.
Please refer back to us as soon as possible.
The world needs you more than ever, Ms. Croft."
*beep*
Fuck yes. I´m been waiting this since i saw the announcement on your itch.io page.
Re: Final Raider - Croft Never Dies
Posted: Sat Sep 21, 2024 4:29 pm
by BLSZDOOM
what is the difference beetwen this and the old final raider?
Re: Final Raider - Croft Never Dies
Posted: Sat Sep 21, 2024 5:50 pm
by LossForWords
It's a long list, and with all sincerity you'll get more out of playing the mod rather than hearing me describe it.
Spoiler: BUT IF I MUST . . .
-Remade every weapon with Remastered Trilogy models.
-Tapping fire readies your weapon instead of firing immediately.
-Added a rolling mechanic (crouch+jump + strafe/forward/backward)
-Made the movement less slippery.
-Explosive weaponry no longer deals self-damage.
-GLDEFS for everything! Guns, items, even the flares.
-Health items, flares and hazard equipment are now inventory activated.
-Flares are now weapons that you have to use manually, instead of a re-skinned Torch powerup. Pressing the Holster Weapon button while raising a flare will immediately drop it.
-Removed crossbow, replaced with TR3's MP5, a silent automatic that deals more damage and is more accurate than the spray-and-pray of the Uzis, with a mix of the two other firemodes from Chronicles' HK Gun as it's secondary (Sniper + Burst), increasing her accuracy and view range, at the cost of Lara's movement options, making her move slower and unable to roll/jump while active.
-Added AUTO Pistols from TR 2, as a backup with faster firerate and more damage, should you find yourself with literally nothing better than the pistols.
-Added TR3's Rocket Launcher as a BFG replacement, with a scoped refire that increases rocket travel speed, and gives Lara night-vision while active, also limiting her movement.
-Replaced Revolver with TR3's Desert Eagle, with a laser sight/red dot altfire that increases accuracy and highlights targeted monsters, but disables re-fire and also limits her movement, but lets her move slightly faster than the MP5's scoped mode while active.
-Added a shouldered mode to the M16, more accurate, but slowly returns to it's regular accuracy after a certain ammount of shots, but it also limits her movement, making her move slower than the MP5's scoped mode.
-All two-handed weapons can switch between synchronized fire and alternating fire.
-Made Lara a little more fragile, with overhealth only obtainable through Life Crystals, in the Megasphere slot.
-Grenade Launcher now reloads, and has a secondary ammo type: Super Grenades, that explode into four smaller bombs.
-Replaced Backpacks and Soulspheres with Supply Crates (gives you larger ammo pickups when used) and Emergency Medi Bags (Give you 2 Small Medi Packs and one Large, fully healing you and consuming one of either depending on how much health you have)
-Armor is replaced with Morale, protecting much more than regular armor, but spread out between several pickups and a lot harder to build up.
-Damage has been re-balanced overall, with bullet-based weapons dealing flat damage, with no randomization.
-Ammo cap has been raised to 999 for automatics, 99 for Desert Eagle ammo/shells/explosives.
-Increased damage for Wideshot, spreading it in a more horizontal pattern, to make it more of a crowd control attack instead of "Shotgun, but SSG spread"
-Added a "fun" easter egg weapon on the IDCHOPPERS slot.
-Added holster weapon ability, with a ledge-climbing function while holstered (pressing use around ledges).
-Added a secret Artifact, more powerful than the original, but a lot more costly to use.
-Resources are more scarce, and enemies no longer drop their weapons, dropping ammunition instead.
-Guns no longer spawn again in the map when already picked up.
-Re-organized weapon spawns, making them more progressive rather than randomized.
-Changed the Heads-Up Display, with different styles based on Tomb Raider PC and PSX.
-All sounds either use, or are mixed with, sounds from the original Tomb Raider series (remastered sounds courtesy of all the great people in the community), with Lara's sounds tweaked and changed, using Shelley Blond's sounds from the first game.
Re: Final Raider - Croft Never Dies
Posted: Sat Sep 21, 2024 10:35 pm
by BLSZDOOM
i absolutely loved the right click fires guns sequentially i was wanting something like this BUT i did noticed something odd,but lara moves rather slowly is that itentional?(it still happens if i use something like universal build move for example)
Re: Final Raider - Croft Never Dies
Posted: Sun Sep 22, 2024 7:36 am
by dawnbreez
BLSZDOOM wrote: ↑Sat Sep 21, 2024 10:35 pm
i absolutely loved the right click fires guns sequentially i was wanting something like this BUT i did noticed something odd,but lara moves rather slowly is that itentional?(it still happens if i use something like universal build move for example)
There was something in the patch notes about making movement less slippery, so yeah, I think it's intentional. I've been told the original Tomb Raider games had very...deliberate movement.
Honestly, I'd like to have a full movelist. Rolling was in the changelog, as is ledge-climbing, but am I missing anything else...?
Re: Final Raider - Croft Never Dies
Posted: Sun Sep 22, 2024 8:37 am
by LossForWords
Pretty much.
Movement is a little slower and less slippery than Doom's usual movement, Lara jumps a lot higher, plus the rolling (which can be done in both air and ground) and ledge-grabbing.
Re: Final Raider - Croft Never Dies
Posted: Sun Sep 22, 2024 8:38 am
by Dr_Cosmobyte
Holding to any direction while crouching+jumping (or doing it mid air, i quite don't get the command right) will trigger movement.
If you press down to go back, Lara will do a backflip, if you press up, she'll do a front flip, if you press to the sides, she'll flip to the sides and so on
Re: Final Raider Gold - Croft Never Dies
Posted: Sat Sep 28, 2024 4:02 pm
by LossForWords
I, uhhh. yeah.
I accidentally titled this "Final Raider" instead of "Final Raider Gold".