Stray Doom (Early Access)

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edypagaza
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Stray Doom (Early Access)

Post by edypagaza »

Image

Stray's cat rips and tears through demonic hordes in brilliant upcoming Doom mod.
This mod lets you play as the cat from Stray in the original Doom, and you can shoot your way through the game as the cat.
But not only that, but you will be playing in third-person.

For now, you can choose between a cat with doomguy helmet or without helmet, nothing change at all.

Future updates:
-Multiplayer for Zandronum version
-More cats
-Daisy playable
-Maybe more pets lol
-Better cool effects like blood, weapon FX, etc...
-3D b12 with weapons attached.
-More cat things like scratch, drink, etc...
-Doomguy as a combat partner to pet you as well.

[v0.1]
This is the early access version released.

Download here:
https://www.moddb.com/mods/stray-doom/d ... y-doom-v01
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Gollgagh
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Re: Stray Doom (Early Access)

Post by Gollgagh »

Classic Edy.

You're a damn monster, dude.
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Dr_Cosmobyte
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Re: Stray Doom (Early Access)

Post by Dr_Cosmobyte »

This is cacoward material right here.
SaveTheDoomer
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Re: Stray Doom (Early Access)

Post by SaveTheDoomer »

Oh my gosh... bug report : sometimes something explodes and the cat dies for no reason.
shaodoomkahn
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Re: Stray Doom (Early Access)

Post by shaodoomkahn »

i don't know if this is awesome or cute at same time
Leoyagami96
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Re: Stray Doom (Early Access)

Post by Leoyagami96 »

hey man i have a question

how do you do the rigs i been working with Blender and so far the basic rigs only worked fine with one model i been having so much trouble so i wanted to ask if you use some automatic rig or something
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edypagaza
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Re: Stray Doom (Early Access)

Post by edypagaza »

Gollgagh wrote:Classic Edy.

You're a damn monster, dude.
Thanks lol

SaveTheDoomer wrote: Oh my gosh... bug report : sometimes something explodes and the cat dies for no reason.
Yeah its not a bug, its something I forgot to remove when reaching 200 health
Leoyagami96 wrote:hey man i have a question

how do you do the rigs i been working with Blender and so far the basic rigs only worked fine with one model i been having so much trouble so i wanted to ask if you use some automatic rig or something
about rigging humanoid models, you can with http://www.mixamo.com you need an adobe account, its free and easy to use, also there's a lot of animation presets in there
after that, just export the fbx and import into blender
Willytor
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Re: Stray Doom (Early Access)

Post by Willytor »

find it kind of weird you describe your own mod as "brilliant". i assume this is a quote from some online publication lol
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Re: Stray Doom (Early Access)

Post by elCreyo »

This is way better than the original Stray because it has actual gameplay.
PartiallyInvisible
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Re: Stray Doom (Early Access)

Post by PartiallyInvisible »

How the hell do i run the mod?
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Hellser
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Re: Stray Doom (Early Access)

Post by Hellser »

PartiallyInvisible wrote: Thu Sep 28, 2023 9:17 pm How the hell do i run the mod?
Drag the .zip file onto GZDoom.exe or use a launcher like ZDL or ZDE. :lol:
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Re: Stray Doom (Early Access)

Post by PartiallyInvisible »

Hellser wrote:
> [quote=PartiallyInvisible post_id=1245548 time=1695957432 user_id=38708]
> How the hell do i run the mod?
> [/quote]
>
> Drag the .zip file onto GZDoom.exe or use a launcher like ZDL or ZDE.
> :lol:
Thanks dude!
shaodoomkahn
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Re: Stray Doom (Early Access)

Post by shaodoomkahn »

cool mod
Apteral10
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Re: Stray Doom (Early Access)

Post by Apteral10 »

Does this work with legendoom? I was thinking about doing a playthrough with this mod, corruption cards and legendoom with Maps of Chaos Overkill version map pack.
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