Bouncy's Reelism 2 Mod Pack (v 0.902 - now working for 1.23)
Posted: Sat Aug 22, 2020 1:06 pm
by BouncyTEM
A work in progress!
Ever since Reelism 2 was announced, I knew I wanted to go all in on modding for it and get my gzdoom modding skills back in use for some fun, crazy, and stupid reels. So far, i've made a sizable dent in this plan.
This mod autoloads Reelism 2 for you, so, just run this mod.
Currently included!
Spoiler:
Slot 1: Tyketto's Tome Of Power! (weapons are augmented and behave differently. There may be a copy available for outside the reel, too...) WIP!
Almost all of them have effects now! The only ones that don't are
Basketball
LightDark Gun
The Aegis: Take half damage for a round. Try not to get overconfident.
Screaming Squirts: Grenades appear behind you every second. Keep moving forward!
Slot 2:
Blue Magic now has a Phased Plasma Rifle, from a certain Terminator enemy below...
Heavy Caliber: Four deadly, powerful weapons, limited by a low ammo capacity and rare ammo type. Use them wisely.
Mega Items: No weapons, but powerful items!
Retro Rockets: Blake Stone weapons. [Tomed versions now in.]
Slot 3:
PIE ASS (Pirates! Fast melee attackers and deadly ranged attackers. Sometimes drop lucky coins to add more points. Can possibly be bribed, over at Town...)
The Front (Friendly Rebels join your cause to fight off the denizens of the Reel Zones.)
Mid Boss Crisis! (The Baby Bosses. Duke3d and Shadow Warrior-esque mini versions of most of the bosses, with some simplified attacks and less deadly behavior, but overall still very, VERY much a threat to you.)
Exploding LIps (From the Bardo Spaces, they come to fling explosives at you...beware, it's always a Birthday Party with the lips.)
The Great Pig Revolt! (The pigs are pissed. It's your turn to become bacon. Small Hogwitzers, fierce Gamorreans, and experienced Pigcops, all await you...)
SkyNET Returns! (You've been targeted for Termination. These nasty robots are few in number, but are tough, fire fast, and do not infight with each other at all. They even refuse to die when you first kill them...the bastards.)
Star Institute - if you remember the Wolf3d reel from Reelism 1, this one is quite familiar. Just, Blake Stone.
Red Pills - Nerds LARPing the Matrix. Pretty coordinated as a fighting force. Nasty dodging. Still pretty squishy.
DOS Trash - enemies from the less enjoyable entourage of Doom Clones. All pretty weak, but large numbers and a lot of chaos. Still more DOS Trash enemies to be added.
Bosses:
The LARD Special Forces! (a special team of four of the toughest bastard pigs have been called forth to bust your ass. A nasty pigtank and three deadly varieties of Recon Patrol Vehicle will initially cause you trouble, but it's the pigs within them afterwards that'll really give you the fight...)
The Goddamn Pirate Wizard! A two-phase boss who is a master of the elements - he calls out his attacks, so if you pay attention, you can figure out the pattern to beat him... but he'll still be a hell of a fight.
Mr. Falcon - From WW-Terror, with love. Mr. Falcon's been in charge of multiple syndicates for a while now...and, well, he wants to ensure you don't mess with his operations. He's gotten a better grenade launcher since his WW-Terror days, too.
Blue...Lips? - from the deepest depths of the horrors of Bardo Spaces, these giant blue lips are here to summon more Exploding Lips for you to deal with.
Additionally, goodies are to be found in Town...
Including a new superweapon.
Two maps, now...
Additionally, there's some new sounds for the quick draws guns - I wanted them to sound more like they were from a western.
Some planned stuff include Stroggification (become a Tank Commander for a round).
KNOWN BUGS:
Continuum of Discord's Script 999 Jackpot isn't done yet, so that'll give an error.
When you buy the Pirate's Token, pirates are permanently friendly for the rest of the runs. Need to figure out that fix.
Re: Bouncy's Reelism 2 Mod Pack! (v 0.1)
Posted: Tue Aug 25, 2020 8:31 am
by undeadmonk354
Hmm.. this looks fun!
Re: Bouncy's Reelism 2 Mod Pack! (v 0.1)
Posted: Fri Aug 28, 2020 4:56 am
by undeadmonk354
I've enjoyed your mod pack, but are there any more planned stuff coming soon?
Re: Bouncy's Reelism 2 Mod Pack! (v 0.15)
Posted: Wed Sep 23, 2020 9:26 pm
by BouncyTEM
Updated!
New weapons with tome effects:
Klobb (now completed)
Minigun
Distress Signaler
Additionally, a new reel of enemies! The bardo spaces return, and janky lips that explode have invaded from shitty 90s FPSes.
Beware, it's always a birthday party with them...
Edit: I also brought back my favorite level from Reelism 1, Continuum of Discord.
Re: Bouncy's Reelism 2 Mod Pack! (v 0.15)
Posted: Thu Sep 24, 2020 10:33 am
by undeadmonk354
Brilliant! It's good to see my favourite map returning from Reelism 1, are there any changes to this classic map?
Re: Bouncy's Reelism 2 Mod Pack! (v 0.16 - now working for 1
Posted: Sat Apr 23, 2022 11:29 am
by BouncyTEM
Right, so, as Reelism 2 has had it's big release recently, something i've been waiting for to continue mine, this mod's gotten an update.
New traits:
Autoloader! Just load my mod, and it'll autoload Reelism 2 for you, too. Learned this trick from the new Samsara release.
Fire Crossbow and Dog Gun now have tomed versions.
Manual has the new reels.
The Strife Rebels, Pirates, and Exploding Lips all have more variety.
Still a looottt left to go, but, progress!
Re: Bouncy's Reelism 2 Mod Pack! (v 0.16 - now working for 1
Posted: Sat Apr 23, 2022 12:18 pm
by Kinsie
Great stuff so far, digging it!
Re: Bouncy's Reelism 2 Mod Pack! (v 0.16 - now working for 1
Posted: Sat Apr 23, 2022 2:33 pm
by BouncyTEM
Thanks!
One of the things i'm hoping to be able to do, though I have no idea how to pull it off *presently*, is to have a pirate in the town that you can bribe to get the pirates on your side for one session.
After all, they're primarily greedy. It makes sense that you could buy them off.
Re: Bouncy's Reelism 2 Mod Pack! (v 0.16 - now working for 1
Posted: Sat Apr 23, 2022 8:35 pm
by undeadmonk354
I'm glad to hear that Bouncy's Reelism 2 Mod pack is updated!
There's more exploding lips, pirates and more tomed weapons to try out!
I'll be looking forward to the upcoming content soon.
Re: Bouncy's Reelism 2 Mod Pack! (v 0.16 - now working for 1
Posted: Sun Apr 24, 2022 9:29 pm
by Project Shadowcat
BouncyTEM wrote:Thanks!
One of the things i'm hoping to be able to do, though I have no idea how to pull it off *presently*, is to have a pirate in the town that you can bribe to get the pirates on your side for one session.
After all, they're primarily greedy. It makes sense that you could buy them off.
Not much difference between a mercenary and a pirate after all!
Re: Bouncy's Reelism 2 Mod Pack! (v 0.16 - now working for 1
Posted: Tue Apr 26, 2022 2:58 pm
by Captain J
P I E A S S
Oh man it's good to see an addon for REELism 2 already available. I like AW FUCK Reel the most because it's overwhelming and fairly balanced at the same time. One feedback might be the name itself because it kinda overlaps with Aw Fuck, Skeletons!
I kinda expected it to be named Mid-Boss Crisis or Mini-Boss Madness. Cuz both reel names using F word i guess.
Re: Bouncy's Reelism 2 Mod Pack! (v 0.16 - now working for 1
Posted: Wed Apr 27, 2022 1:25 am
by Marisa the Magician
Bouncy bless.
Re: Bouncy's Reelism 2 Mod Pack! (v 0.16 - now working for 1
Posted: Fri May 13, 2022 11:27 am
by undeadmonk354
The mod is now updated to support v1.2 of Reelism 2.
No changes yet, but will be soon.
Re: Bouncy's Reelism 2 Mod Pack! (v 0.16 - now working for 1
Posted: Fri May 13, 2022 11:30 am
by wildweasel
undeadmonk354 wrote:The mod is now updated to support v1.2 of Reelism 2.
No changes yet, but will be soon.
Is it? OP still says 1.1g.
Re: Bouncy's Reelism 2 Mod Pack! (v 0.16 - now working for 1
Posted: Fri May 13, 2022 11:35 am
by undeadmonk354
I checked and downloaded it, but now it is updated for v1.2.