Remnants of Geki - DOOM 2 [WIP]

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
STX83
Posts: 7
Joined: Thu Jun 04, 2026 1:10 am

Remnants of Geki - DOOM 2 [WIP]

Post by STX83 »

The Remnants of Geki V0.8
6‑Map Single‑Player WAD (WIP)



📥 Download

https://drive.google.com/file/d/1IhN0zn ... drive_link
Alternative URL - Folder: with level wad, read me, smaller mods

Author: STX83
Game: Doom II (GZDoom 4.10.0 / UZDoom 4.14.3)
Maps: TITLEMAP, MAP01–MAP06
Status: Looking for testers
Genre: Traditional Doom 2 with hybrid gameplay elements
Difficulty: All except Nightmare

Description

The Remnants of Geki is a 6‑map single‑player mission that takes you from a colony orbiting a dying world, through an abandoned mine, and finally into a fortress lost to time.
Most maps follow classic Doom II gameplay, but several introduce genre‑blended challenges and mechanics not typically seen in Doom WADs.

This is my first WAD project — originally started to inspire my son to build his own Doom levels — and with each map I pushed myself to try something more ambitious.

I am now looking for testers to help refine difficulty, performance, and atmosphere.

Recommended Mods (for best dark atmosphere)

These are optional but strongly recommended for the intended experience.
Load in this order described below (ZDL recommended):

Notes:
• MAP05 is very challenging — feedback welcome.
• MAP06: Do NOT use flashlight mods (lag issues).
• MAP03 may show ladder texture scrolling issues.

Testers Wanted

Looking for feedback on:
• Difficulty balance
• Performance (especially with heavy mod stacks)
• Atmosphere and lighting
• Encounter pacing
• Bugs, softlocks, or visual issues

All feedback is appreciated.

Play Information

Single Player: Yes
Co‑op: Not yet
Deathmatch: No
Jump/Crouch: Required
New Graphics: Only TITLEMAP logo
New Music/Sounds: No (use recommended mods )

Tools Used

Ultimate Doom Builder
SLADE
Krita

Special thanks to: Whumptus, Chubzdoomer, Gemini, Copilot (logo design support)

Screenshots
Spoiler: Screenshots



[imgur][/imgur]

Return to “Levels”