Research WAD: Research into the Structure of a Hexen WAD/Map

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DoomerCheems II
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Joined: Wed May 06, 2026 11:44 am
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Research WAD: Research into the Structure of a Hexen WAD/Map

Post by DoomerCheems II »

The purpose of this WAD is to illustrate some of my findings that can be found at this link: viewtopic.php?t=81470.
To summarise, I embarked on a journey to figure out how to make better Hexen wads for myself. I ended up taking a scientific approach where I studied the first map of Hexen, Winnowing Halls, and I was able to create three different maps to illustrate the 3 key findings in my research as of 07/06/2025.

The 3 findings are:
1. A Hexen wad can be broken down into a chain of finite events that can repeat endlessly, until the level ends. These events consist of a number of repeating variables that can be changed up.
2. A Hexen wad can have additions to its gameplay structure such as adding in more dangers to make it challenging.
3. A Hexen wad can have many events added in between its other events to make achieving a milestone, such as opening a door with a key, more challenging. Additionally, these "in-between events" can be broken up into many parts rather than just one event that leads to a clear outcome, e.g: instead of pressing switch to open a door, make the player press 3 switches to open the door.

What I have done is make 3 maps in this WAD to better illustrate my findings. There is a main hub and then there are 3 maps where the action is. Map02 illustrates point 1, Map02 illustrates point 2 and Map04 illustrates point 3.

I look forward to your feedback about my WAD and my research.

Anyway here's the WAD:
https://euroboros.net/zandronum/wads.ph ... =structure

IWAD: Hexen: Beyond Heretic
Made using UDB
Tested with GZDOOM
Uses GZDOOM features
Jumping and Freelook is allowed
Only one difficulty: 1st-5th difficulty (varies depending on the map)
Build time: 3 weeks (total time, not only hours spent behind editor)

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