Friendly monsters have 360 degree field of vision for some reason. How do I make it so they have a customisable field of vision like hostile monsters in DECORATE? A_LookEx can't change their FOV.
Monsters with +SEEFRIENDLYMONSTERS can spot friendly monsters with 360 FOV as well which can't seem to be changed by any means.
You can provide a solution in ZScript too, I just want to see if it's possible at all.
How do I make friendly monsters not have 360 degree FOV?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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shotgunguy1993
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Proydoha
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Re: How do I make friendly monsters not have 360 degree FOV?
There is an A_LookEx method converted to ZScript, you can use it for your friendly monsters and modify it in any way you like it: viewtopic.php?t=71110