Gundam DOOM II Total Conversion Mod - GUNDOOM

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notdublexygamer
Posts: 2
Joined: Mon Feb 16, 2026 5:30 pm

Gundam DOOM II Total Conversion Mod - GUNDOOM

Post by notdublexygamer »

I'm working on a total conversion mod for doom that turns it into a gundam FPS game. So far I have one enemy and almost finished all player sprites. I plan on replacing all levels in the game with new ones and having replacements for each weapon. I'm still new to making mods for doom, so im learning as i go.
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notdublexygamer
Posts: 2
Joined: Mon Feb 16, 2026 5:30 pm

Re: Gundam DOOM II Total Conversion Mod - GUNDOOM

Post by notdublexygamer »

Its going good so far, all player sprites are finished, and there are Zaku and Char Zaku enemies finished. There is also a guntank finished and guncannon being worked on right now actually. The only current weapons are the beam saber and beam rifle. You can use M2 with any weapon to fire head vulcans!
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JustGamingDoom2000+
Posts: 3
Joined: Wed Apr 23, 2025 12:26 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: Intel (Modern GZDoom)

Re: Gundam DOOM II Total Conversion Mod - GUNDOOM

Post by JustGamingDoom2000+ »

As a Gundam Fan like myself is. This is absolute what i'm waiting for is! Keep up, man!
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EnriksD8
Posts: 39
Joined: Tue Nov 21, 2017 5:42 am
Location: Philippines

Re: Gundam DOOM II Total Conversion Mod - GUNDOOM

Post by EnriksD8 »

OK, I know this is planned to be a TC, but I hope that we get a standalone weapons and/or enemies pack so that we can mix and match them with other map packs.

I'm honestly excited to see a Gundam-themed mod for Doom.

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