Hi - don't know if this is implemented already but could there be a way to stop the startup screen, to fix an error.
not a fatal error that stops loading the wad. but to fix something like a misnamed texture or something. does gzdoom already have this feature? if so how do you do it. you should have to hold down shift or something to prevent the wad from loading or something.
usually i have to make a fatal error by typing jibberish in somewhere in the wad so I can read the lesser error I want to read.
Stop the GZDoom startupscreen to catch an error?
Moderator: GZDoom Developers
Re: Stop the GZDoom startupscreen to catch an error?
You can usually see what you want at the console. Hit the appropriate key (usually the one to the left of the "1" button) to bring it down and scroll back up through the messages using the arrow keys or pageup/down).
I also suggest typing developer 2 at the console. This changes the default level of reporting to something more verbose. Default is 0. It will stay at 2 permanently unless you change it again. So, quit and restart to see if anything extra gets reported. This mode can report minor issues that don't get flagged up by default.
If you want something more searchable, you can have everything from the console dumped into a text file. Start GZDoom by adding +log textfile.txt to the command line (where textfile.txt is the name of the file that you want to create). Anything that gets sent to the console will also be recorded in the text file - including things like pick up messages during play etc. Then all you have to do is quit the game, open the file that has been generated and look through it for the errors.
I also suggest typing developer 2 at the console. This changes the default level of reporting to something more verbose. Default is 0. It will stay at 2 permanently unless you change it again. So, quit and restart to see if anything extra gets reported. This mode can report minor issues that don't get flagged up by default.
If you want something more searchable, you can have everything from the console dumped into a text file. Start GZDoom by adding +log textfile.txt to the command line (where textfile.txt is the name of the file that you want to create). Anything that gets sent to the console will also be recorded in the text file - including things like pick up messages during play etc. Then all you have to do is quit the game, open the file that has been generated and look through it for the errors.
Re: Stop the GZDoom startupscreen to catch an error?
Thank you for responding.
"log" doesn't do anything, but I think you meant "logfile"
I still have to do this every time I start the game. I still wish I could dump the contents of the console to a text file like in a netgame where I didn't start it from there.
"log" doesn't do anything, but I think you meant "logfile"
I still have to do this every time I start the game. I still wish I could dump the contents of the console to a text file like in a netgame where I didn't start it from there.
Re: Stop the GZDoom startupscreen to catch an error?
Sorry, yes, I meant logfile. My bad.
If you use a launcher like ZDL, it can remember that you want a log file every time you start. I just add it to the command line options in ZDL and ZDL remembers it for me.
If you use a launcher like ZDL, it can remember that you want a log file every time you start. I just add it to the command line options in ZDL and ZDL remembers it for me.
Spoiler:
Re: Stop the GZDoom startupscreen to catch an error?
You can also put that line in an autoexec.cfg file, IIRC.

