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Dynamic Destruction Effects in GZDoom

Posted: Thu Jul 10, 2025 7:41 pm
by hannaconner
Hi everyone,

I'm looking for a way to create a dynamic destruction effect in GZDoom, similar to what you see in the Build Engine games (like Duke Nukem 3D or Blood). Specifically, I want objects like shards, debris, or body parts to fly around as separate actors when something is destroyed.

I've experimented with spawning actors on destruction, but I'm struggling to achieve the fluid, chaotic motion seen in those games.

Has anyone tried implementing something like this in GZDoom? Any advice or examples on how to handle this efficiently would be greatly appreciated.