Upon trying to open any IWAD, the following crash is reported:
"Execution could not continue.
Init Shader 'Default':
Vertex shader:
ERROR: 0:2: 'attribute' : syntax error: syntax error
Fragment shader:
ERROR: 0:2: 'varying' : syntax error: syntax error
Linking:
ERROR: One or more attached shaders not successfully compiled"
This crash begun after editing settings, so that could be the diagnosis, however if so I'm unable to change settings to default, to my knowledge at least.
Game crash on wad opening
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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
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Re: Game crash on wad opening
Go to "Options" and change to the Vulkan backend. This is a known issue on Mac and will probably never get fixed because the person who maintains the OpenGLES backend doesn't have a Mac.