when i drag "Myhouse.wad" i have this error OS: Windows 10 (NT 10.0) Build 19045
GZDoom version g4.14.0
Max. texture size: 16384
Max. texture units: 32
Max. varying: 64
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 96
Resolution: 958 x 1008
I_Init: Setting up machine state.
CPU speed: 3593 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD Ryzen 5 3500X 6-Core Processor
Family 23 (23), Model 113, Stepping 0
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
GScript error, "myhouse.pk3:zscript" line 75:
GCannot convert to name
Execution could not continue.
1 errors while parsing scripts
Bugs when demarring myhouse.wad
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Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
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Rachael
- Posts: 13987
- Joined: Tue Jan 13, 2004 1:31 pm
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Re: Bugs when demarring myhouse.wad
viewtopic.php?t=79997
Agent_Ash from Discord wrote: Making MyHouse.pk3 work in GZDoom 4.14.0 is a one-line fix:
- Open myhouse.pk3 wad in SLADE
- Find the file called ZScript
- In line 75 replace weapons.push(int(weap)); with weapons.push(weap);