Hi there.
Like many other source ports, like doom retro, dsda or nugget doom (also woof) I can set UV to default difficulty.
I want to do the same on gzdoom.
Is feasible?
Is gzdoom capable to change the default difficulty to UV?
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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
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Re: Is gzdoom capable to change the default difficulty to UV?
I know only two ways to change the default difficulty to UV:
1. Set the skill parameter to 4 by launching GZDoom with -skill 4
2. Make a tiny mod with just a mapinfo.txt file containing only the following block (zipping the mapinfo.txt file should be enough). It'll override the UV difficulty of all Doom-based games, making it the default skill. Load it after maps and mods altering the skills if you want to override them as well, else just put it in your autoload.
skill hard
{
SpawnFilter = Hard
PicName = "M_ULTRA"
Name = "$SKILL_HARD"
Key = "u"
DefaultSkill
}
1. Set the skill parameter to 4 by launching GZDoom with -skill 4
2. Make a tiny mod with just a mapinfo.txt file containing only the following block (zipping the mapinfo.txt file should be enough). It'll override the UV difficulty of all Doom-based games, making it the default skill. Load it after maps and mods altering the skills if you want to override them as well, else just put it in your autoload.
skill hard
{
SpawnFilter = Hard
PicName = "M_ULTRA"
Name = "$SKILL_HARD"
Key = "u"
DefaultSkill
}