Necessity of TEXTUREs lumps?

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::Bloodfury::
Posts: 329
Joined: Mon Aug 01, 2011 7:39 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Necessity of TEXTUREs lumps?

Post by ::Bloodfury:: »

Hello!

Began to wonder. While working with pk3 structures, how necessary are TEXTURE lumps.
As all the textures and flats work as png files in their corresponding folders even when
without them being defined in a TEXTURE lump.

Is it even necessary?

Thanks in advance. :)
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::Bloodfury::
Posts: 329
Joined: Mon Aug 01, 2011 7:39 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Finland

Re: Necessity of TEXTUREs lumps?

Post by ::Bloodfury:: »

Nevermind. Wiki clearly states that the lump is only necessary for vanilla projects etc. Modern projects do not require the usage of lumps.
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ramon.dexter
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Joined: Tue Oct 20, 2015 12:50 pm
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Location: Kozolupy, Bohemia

Re: Necessity of TEXTUREs lumps?

Post by ramon.dexter »

You can define new graphics in textures without the need to be physically present. Power of textures is that it could be used to create new graphics out of existing files.

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