Sounds are being played incorrectly for most of the enemy actors. Some of the instances I have found:
- Rippers play their death sound every time they are injured
- Ninjas play their activation sound as an idle sound instead, and seem to be missing pain sounds
- Coolies play the ghost spawning sound in addition to the explosion sound as they die, and ghost play their activation sound as their death sound instead
I seem to remember these sounds playing correctly in older versions of Raze, although I can't recall which particular versions.
[1.10.2] [SW] Enemy actors playing incorrect sounds
Moderator: Raze Developers
Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Re: [1.10.2] [SW] Enemy actors playing incorrect sounds
Can confirm, it's really annoying. Ghost Collies in particular are missing their distinct idle sound as they roam around; that's how I first noticed this problem. Hope they fix it in the next version.
-
- Lead GZDoom+Raze Developer
- Posts: 49183
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany