Legacy of Rust ENHANCED Content V4.4 + PSX VERSION

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TheAgauression
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Legacy of Rust ENHANCED Content V4.4 + PSX VERSION

Post by TheAgauression »

Hello guys, i'm happy to share a mod of mine that i've been working on for the past few days!
It's simply a Legacy of Rust mod that adds all the monsters & weapons to the game, with spawn rates able to be changed anytime!

No longer recquires id24res.wad to be used due to the rules changing!
I made sure to credit properly the creators or sprites and sounds, and anything that happens is on me only.

Shoutout to Plynthus and his original Legacy of Rust monster randomizer, he's the one who inspired me, and naturally his version is much more vanilla than mine, so if you guys are looking for
just that, please go check his mod out: viewtopic.php?t=79375
His mod is perfect if you're looking for a vanilla experience, so please go check him out!


I want to indicate that I've added some features to make the experience more enjoyable, such:

-Monsters have properly defined GLDEFS, and Brightmaps that I made on my own.
-The Incinerator & Calamity Blade are not replacing the Plasma Rifle & BFG, they're their own weapons.
-I've converted the entire code into ZScript for much better clarity.
-The monsters & weapons can be used in Doom Builder without any issues, they have their own DoomEd number!
-I've added some optional content as well: Bonus monsters, based off the Legacy of Rust ones! They can be toggled ON or OFF at will!
-A randomizer option, that will randomize the spawn rates, as well as the bonus monsters at the start of every levels, for added challenge!
-Compatible with Corruption Cards, because I just love the mod :)

I hope you guys enjoy this mod, I've always wanted a smooth way to include the Legacy of Rust cast in my games!

> DOWNLOAD V4.4 <
Please make sure to let me know if you find anything wrong with it, this will be greatly appreciated, thank you :)


Here's the list of new monsters i've added in case you want to check it!
Spoiler:
And yes, you can put any of the content into maps if you want to!

All you have to do is:

-Make a new map in UDMF format
-Have gzdoom.pk3 in the ressources, with "Exclude this ressource from testing parameters" ticked
-Have the mod loaded as well

And that's pretty much all you need, the monsters, weapons & ammo should all be there!
Feel free to include the mod in your own mapsets, just credit me, thank you :)



NEW RELEASE: PSX LEGACY OF RUST CONTENT!

Me being a huuuuuuge fan of PSX Doom ever since I was little, I just had to port my mod just for PSX Doom!
Now, you can experience the 2024 era in the old Playstation version of this amazing game :)

It includes:
  • Same settings, same randomizer, except that it will only work for PSX Doom CE (PSX Final Doom CE as well, and all the maps that runs off it)
  • New sound effects for all the monsters, and the weapons, to match the PSX Doom vibe!
  • Monsters and weapons have been tweaked to be slower, with some changes to fit PSX Doom's style.
  • Thanks to PSX Doom CE's settings, you can restore the monsters's PC Speed, some even have footstep noises when playing with the enhancements!

It will pretty much play like the original mod, but it only works for PSX Doom CE, so keep that in mind!
That's just a contribution I wish to add for this amazing port that made my childhood a creepy nightmare!
I hope you'll have a grand old time experiencing the Legacy of Rust cast back in the Playstation version!

> DOWNLOAD PSX LEGACY OF RUST CONTENT <(Can only run with PSX Doom CE and all of it's variants!)

Have fun :p
Last edited by TheAgauression on Tue Oct 01, 2024 3:49 pm, edited 19 times in total.
Opalien495
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Re: Legacy of Rust Pack ENHANCED & MORE!

Post by Opalien495 »

Hey this seems really cool and I really want to try it out but my computer kinda sucks so I'm stuck on the latest test build of Lzdoom before it was sadly discontinued, and I believe this causing me to have an error over something called "XF_Thrustless" despite in theory this mod should work with my copy of Lzdoom as it apparently supports up to 4.8.2 I believe. Anyways here's the error report thing in full.

Script error, "Legacy of Rust ENHANCED Content.pk3:zscript/base.zsc" line 394:
Unknown identifier 'XF_THRUSTLESS'
Script error, "Legacy of Rust ENHANCED Content.pk3:zscript/bonus.zsc" line 361:
Unknown identifier 'XF_THRUSTLESS'
Script error, "Legacy of Rust ENHANCED Content.pk3:zscript/bonus.zsc" line 444:
Unknown identifier 'XF_THRUSTLESS'
Script error, "Legacy of Rust ENHANCED Content.pk3:zscript/bonus.zsc" line 643:
Unknown identifier 'XF_THRUSTLESS'

If you could make an Lzdoom compatible version that would be lovely but I completely understand if you can't.
TheAgauression
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Re: Legacy of Rust Pack ENHANCED & MORE!

Post by TheAgauression »

Hey there, thank you for the feedback!
No problem by the way, i've fixed it right away, I hope this will work now :)

https://www.mediafire.com/file/x34xlybc ... 1.pk3/file
Opalien495
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Re: Legacy of Rust Pack ENHANCED & MORE!

Post by Opalien495 »

Hey sorry to say but it still not working but at least it's down to only one script error this time so there's that I guess. Here's the error message.

Script error, "Legacy of Rust ENHANCED Content 1.1.pk3:zscript/bonus.zsc" line 444:
Unknown identifier 'XF_THRUSTLESS'
i6g9o5r1
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Re: Legacy of Rust Pack ENHANCED & MORE!

Post by i6g9o5r1 »

Fun to play with corruption cards
TheAgauression
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Re: Legacy of Rust Pack ENHANCED & MORE!

Post by TheAgauression »

Opalien495 wrote:
> Hey sorry to say but it still not working but at least it's down to only
> one script error this time so there's that I guess. Here's the error
> message.
>
> Script error, "Legacy of Rust ENHANCED Content
> 1.1.pk3:zscript/bonus.zsc" line 444:
> Unknown identifier 'XF_THRUSTLESS'


Oh, i'm sorry, i've changed it, and hopefully this works now!
Thank you for letting me know :)

Download link: https://www.mediafire.com/file/x34xlybc ... 1.pk3/file
TheAgauression
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Re: Legacy of Rust Pack ENHANCED & MORE!

Post by TheAgauression »

V2 version released!
Here's the changes list:

New:
-Gave the Shocktroopers their own Plasma Ball actor to avoid conflict with some mods
-Adjusted the stats slightly to match more the original monsters
-Changed the flametrooper attack to a melee one
-Added an option to add the BOSS flag to the Tyrant
-Added an option to scale down slightly the Tyrant, to fit in tighter spaces
-Simplified the option menu with smoother layout
-Added the ability to lock the spawn rates of any monster for the randomizer, and more
-Removed the see sound for the shocktroopers, and the option to put it back

Fixes and others:
-Removed Banshee's brightmaps, it's better fullbright
-Improved the head & body spawning velocity & angle upon killing Shocktroopers
-Nerfed the radius damage & duration of the Scorched fire
-Fixed a bug with the lost soul spawner


Link: https://www.mediafire.com/file/rkqsllae ... 2.pk3/file
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AliciaPendragon
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Re: Legacy of Rust Pack ENHANCED & MORE!

Post by AliciaPendragon »

wait did the original post get deleted?
TheAgauression
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Re: Legacy of Rust Pack ENHANCED & MORE!

Post by TheAgauression »

AliciaPendragon wrote:
> wait did the original post get deleted?

No not really, it's just that my account is somehow restricted, so if I want to update it or reply, it goes forever until it gets approved by an admin :(
I've moved to Doom World forums since I am not restricted here!
https://www.doomworld.com/forum/topic/1 ... d-content/
Opalien495
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Re: Legacy of Rust Pack ENHANCED & MORE!

Post by Opalien495 »

I guess it did? Weird. I still have my copies I could share but we should probably wait to find out what happened first.
TheAgauression
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Re: Legacy of Rust Pack ENHANCED & MORE!

Post by TheAgauression »

Opalien495 wrote: Mon Sep 09, 2024 11:03 am I guess it did? Weird. I still have my copies I could share but we should probably wait to find out what happened first.
I'm sorry for the long wait, my account was flagged as a bot somehow, and modifying the post, or posting a reply would pretty much delete the post until it got approved by mods :(
Seemingly fixed now!
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AliciaPendragon
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Re: Legacy of Rust Pack ENHANCED & MORE!

Post by AliciaPendragon »

TheAgauression wrote: Mon Sep 09, 2024 10:06 am AliciaPendragon wrote:
> wait did the original post get deleted?

No not really, it's just that my account is somehow restricted, so if I want to update it or reply, it goes forever until it gets approved by an admin :(
I've moved to Doom World forums since I am not restricted here!
https://www.doomworld.com/forum/topic/1 ... d-content/
AH new accounts are flagged like that until they make some posts. Is to prevent spam or bot accounts.
TheAgauression
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Re: Legacy of Rust Pack ENHANCED & MORE V2

Post by TheAgauression »

Updated to V2.1!

-Fixed the Lost Soul spawn crashing the game if Ghouls & Banshees spawn rate were set to 0.
-Made the Vassago fireball match the original vanilla version.
-Also added an option to use the vanilla ghoul animations, or to add the unused ones as well.
TheAgauression
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Re: Legacy of Rust Pack ENHANCED & MORE V2.2

Post by TheAgauression »

Updated to V2.2!

-Added 2 presets for options.
-Tweaked the Calamity Blade to be more accurate to the original version with simplified code.
-Tweaked the Shocktrooper's pain duration to match the original one.
-Fixed a bug where the Scorched wouldnt spawn a fire pool upon death.
-Reduced slightly the duration of the Rot's toxic area.

Link: https://www.mediafire.com/file/4uys2j69 ... 2.pk3/file
TheAgauression
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Re: Legacy of Rust Pack ENHANCED & MORE V3 (NEWS)

Post by TheAgauression »

Important note!

The mod will now no longer be able to be run on it's own, due to a new rule: viewtopic.php?t=79455
Which means you'll be recquired to run id24res.wad with it for it to work properly, sorry guys :(

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