ZDoom Community Map Project Take 2.

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Jay
Posts: 26
Joined: Mon Dec 17, 2012 7:04 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
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Location: Catalonia, Spain

ZDoom Community Map Project Take 2.

Post by Jay »

I recently finished (again) this level and it's absolutely mind-blowing. Congrats to all the authors.

I examined the credits, and I was a bit disappointed, since it explicitly forbids any usage of the assets in your own maps.

But since some monsters are in realm667, I wonder if some assets are independently usable, or available somewhere, like the hell-themed textures.

If not, maybe you could point me to similar resources that are ok to use in your wads.

Thanks in advance.
Gez
 
 
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Joined: Fri Jul 06, 2007 3:22 pm

Re: ZDoom Community Map Project Take 2.

Post by Gez »

Textures are credited to Dusk, Tormentor667, NiGHTMARE, DrDoctor, Cage, Enjay, and Hozen. No idea about that last one, I don't remember having seen that name around.

But you should see most of the others here:
https://www.realm667.com/repository/tex ... doom-style

Nick Baker a.k.a. NiGHTMARE:
- 5th Episode Texture Pack
- Gray Texture Pack
- Mortiser Texture Pack
- Nightmare Animations Pack
- Nightmare Texture Pack
- Recolored Doom Texture Pack
- Silver Texture Pack
- Useful Doom Edits (with others)
- Useful Flats Texture Pack

Cage:
- Cage's Texture Pack
- Cage's Texture Pack Vol.2

Enjay:
- Doom Potpourri Texs (with others)
- Useful Doom Edits (with others)

DrDoctor:
- DrDoctor's Texture Pack

Dusk:
- Dusk's Texture Pack
User avatar
Jay
Posts: 26
Joined: Mon Dec 17, 2012 7:04 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Catalonia, Spain

Re: ZDoom Community Map Project Take 2.

Post by Jay »

Thanks a lot :)

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