PLEASE HELP ! "Execution could not continue"...

Need help running G/Q/ZDoom/ECWolf/Zandronum/3DGE/EDuke32/Raze? Did your computer break? Ask here.

Moderator: GZDoom Developers

Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!

If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.

We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Mother_Slayer_76
Posts: 3
Joined: Sun Aug 18, 2024 1:42 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): macOS Big Sur 11.7.10
Graphics Processor: Intel (Modern GZDoom)

PLEASE HELP ! "Execution could not continue"...

Post by Mother_Slayer_76 »

Hi people, I need you again my saviors.. I wanted to try to launch doom under OpenGL ES (just to try) and since then impossible to restart GZdoom..

it shows me this error message:

"Execution could not continue.
Init Shader 'Default':
Vertex shader:
ERROR: 0:2: 'attribute' : syntax error: syntax error

Fragment shader:
ERROR: 0:2: 'varying' : syntax error: syntax error

Linking:
ERROR: One or more attached shaders not successfully compiled"

I tried several different command lines to restart the game under classic opengl but nothing works.

PLEASE HELP ME AGAIN <3

Return to “Technical Issues”