UDMF: Flying Above Secret Sector Workaround

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peewee_RotA
Posts: 394
Joined: Fri Feb 07, 2014 6:45 am

UDMF: Flying Above Secret Sector Workaround

Post by peewee_RotA »

In UDMF format, According to the wiki, if you do not touch the ground of a sector that is marked secret (action 1024) then it doesn't count.

By accident, it looks like some things cause the sector to count if you do not touch the floor, like swimmable 3d floors.

Are there any other tricks to get a secret to count if you fly over it?
boris
Posts: 753
Joined: Tue Jul 15, 2003 3:37 pm

Re: UDMF: Flying Above Secret Sector Workaround

Post by boris »

You could use a "secret trigger" (https://zdoom.org/wiki/Classes:SecretTrigger) and activate it with a "actor enters sector" thing (https://zdoom.org/wiki/Classes:SecActEnter).
Kzer-Za
Posts: 516
Joined: Sat Aug 19, 2017 11:52 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: UDMF: Flying Above Secret Sector Workaround

Post by Kzer-Za »

It's not only in UDMF format.

For tagging the secret without touching the floor, see this: viewtopic.php?t=70645
peewee_RotA
Posts: 394
Joined: Fri Feb 07, 2014 6:45 am

Re: UDMF: Flying Above Secret Sector Workaround

Post by peewee_RotA »

These are great answers. Thanks!

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