In UDMF format, According to the wiki, if you do not touch the ground of a sector that is marked secret (action 1024) then it doesn't count.
By accident, it looks like some things cause the sector to count if you do not touch the floor, like swimmable 3d floors.
Are there any other tricks to get a secret to count if you fly over it?
UDMF: Flying Above Secret Sector Workaround
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Re: UDMF: Flying Above Secret Sector Workaround
You could use a "secret trigger" (https://zdoom.org/wiki/Classes:SecretTrigger) and activate it with a "actor enters sector" thing (https://zdoom.org/wiki/Classes:SecActEnter).
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Re: UDMF: Flying Above Secret Sector Workaround
It's not only in UDMF format.
For tagging the secret without touching the floor, see this: viewtopic.php?t=70645
For tagging the secret without touching the floor, see this: viewtopic.php?t=70645
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Re: UDMF: Flying Above Secret Sector Workaround
These are great answers. Thanks!