Vulkan issues

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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!

If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.

We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
requestguy
Posts: 2
Joined: Sun Jun 30, 2024 3:48 pm
Operating System Version (Optional): Windows 11 x64 (tiny11)
Graphics Processor: nVidia (Modern GZDoom)

Vulkan issues

Post by requestguy »

Hello! I'm trying to play GZDoom on my laptop with 2 graphic cards and i'm having issues with the Vulkan stuff.

On the old windows 10, i had the same issue but i don't know how i fixed it honestly but it was same with the drivers.

Now on Windows 11 x64 (tiny11), i tried almost everything AFAIK and nothing did to fix it. LZDoom runs fine. Anybody could help with those?

Log starts here:
OS: Windows 11 (or higher) (NT 10.0) Build 22631

GZDoom version g4.12.2
W_Init: Init WADfiles.
adding C:/Users/zx1/Desktop/q/GZDoom/gzdoom.pk3, 679 lumps
adding C:/Users/zx1/Desktop/q/GZDoom/game_support.pk3, 3308 lumps
adding ./DOOM2.WAD, 2956 lumps
adding C:/Users/zx1/Desktop/q/GZDoom/game_widescreen_gfx.pk3, 214 lumps
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device IOpenAL Soft on Speakers (USB Audio Device)
EFX enabled
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick

Execution could not continue.
No Vulkan devices found. The graphics card may have no vulkan support or the driver may be too old.

Log end here.


Graphics Card:
GeForce 630M, updated (I think)
Intel Integrated Graphics Card, didn't update and i'm not running GZDoom using this.

Honestly I just want to kill some monsters to satisfy myself and i spent 2 days troubleshooting this with no success.
dpJudas
 
 
Posts: 3109
Joined: Sat May 28, 2016 1:01 pm

Re: Vulkan issues

Post by dpJudas »

I'm afraid that the Geforce 630M does not support Vulkan. You will have to use one of the OpenGL backends.
requestguy
Posts: 2
Joined: Sun Jun 30, 2024 3:48 pm
Operating System Version (Optional): Windows 11 x64 (tiny11)
Graphics Processor: nVidia (Modern GZDoom)

Re: Vulkan issues

Post by requestguy »

I found out about the exp. builds so its "fixed". thanks though!

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