I'm sure this has been asked before and when I search I get various ideas about this, mostly old outdated things it seems (as far as I can see?)
I'm using UDMF and Latest UDE.
I have a mid texture glass railing material that I want to break, but I have a hard time figuring out how to NOT trigger this when shooting above or below the mid texture.
script "railing1dst" (int LineID)
{
SetLineTexture(LineID,SIDE_FRONT,TEXTURE_MIDDLE,"textures/railing1_dst.png");
SetLineTexture(LineID,SIDE_BACK,TEXTURE_MIDDLE,"textures/railing1_dst.png");
}
These are the line settings: https://i.ibb.co/pf9fG1n/image.png
Maybe, if no one can post the solution, maybe point me to a map that solves this? If possible...
Shoot over and under breakable mid texture?
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Re: Shoot over and under breakable mid texture?
Try to make the glass an actor instead of midtexture. Hacx has such glass if i remember correctly.
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Re: Shoot over and under breakable mid texture?
Actors are not really a solution, the collision shapes makes it all very difficult to use for this I think. Maybe I'll just make a regular railing w/o the glass.