A simple one:
I'd personally like an option (EDIT: preferably via an engine variable, but also available to modders via DEC/ZSC) to have the engine render the InverseMap as a true, color photo negative map (at least in hardware and truecolor software rendering modes) instead of a black-and-white one. It shouldn't be too hard to implement. Other sourceports do this, why can't GZ?
True Negative InverseMap
Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
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True Negative InverseMap
Post by Xterra »
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