Crashes on save

Need help running G/Q/ZDoom/ECWolf/Zandronum/3DGE/EDuke32/Raze? Did your computer break? Ask here.

Moderator: GZDoom Developers

Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!

If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.

We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
paulito
Posts: 7
Joined: Sat Mar 23, 2024 10:21 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Crashes on save

Post by paulito »

In the latest version, the game started crashing, usually on save

OS: Windows 11 (or higher) (NT 10.0) Build 22631
GZDoom version g4.11.3

How do I attach the crashes? File too large
User avatar
Redneckerz
Spotlight Team
Posts: 1090
Joined: Mon Nov 25, 2019 8:54 am
Graphics Processor: Intel (Modern GZDoom)

Re: Crashes on save

Post by Redneckerz »

paulito wrote: Sat Mar 23, 2024 10:25 am In the latest version, the game started crashing, usually on save

OS: Windows 11 (or higher) (NT 10.0) Build 22631
GZDoom version g4.11.3

How do I attach the crashes? File too large
There should be a crashreport zip in the GZ directory.
paulito
Posts: 7
Joined: Sat Mar 23, 2024 10:21 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Crashes on save

Post by paulito »

Yes, but the forum says the file is too large on upload
SanyaWaffles
Posts: 819
Joined: Thu Apr 25, 2013 12:21 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Windows 11 for the Motorola Powerstack II
Graphics Processor: nVidia with Vulkan support
Location: The Corn Fields

Re: Crashes on save

Post by SanyaWaffles »

Upload it to Dropbox or Google Drive.
paulito
Posts: 7
Joined: Sat Mar 23, 2024 10:21 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Crashes on save

Post by paulito »

paulito
Posts: 7
Joined: Sat Mar 23, 2024 10:21 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Crashes on save

Post by paulito »

uploaded crash on the new version
User avatar
Kappes Buur
 
 
Posts: 4149
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada

Re: Crashes on save

Post by Kappes Buur »

paulito wrote: Sun May 05, 2024 10:12 am uploaded crash on the new version
Where could one find these files?
Wad 6: Project_Brutality-PB_Staging.zip
Wad 9: d2reload.zip
paulito
Posts: 7
Joined: Sat Mar 23, 2024 10:21 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Crashes on save

Post by paulito »

https://github.com/pa1nki113r/Project_B ... PB_Staging
the other file is uploaded where the logs are
User avatar
Kappes Buur
 
 
Posts: 4149
Joined: Thu Jul 17, 2003 12:19 am
Graphics Processor: nVidia (Legacy GZDoom)
Location: British Columbia, Canada

Re: Crashes on save

Post by Kappes Buur »

Probably this is not all that helpful in your case.
I finally found both files and loaded them through GZDoom with a batch file
D:\DOOM\ENGINES\GZDOOM\gzdoom-4.13\gzdoom.exe -iwad DOOM2.WAD -file Project_Brutality_Final.pk3 D2RELOAD.WAD +logfile run.txt

While GZDoom came up with Script warnings, Undefined drop items and Unknown terrain it was successful in playing D2RELOAD.WAD with the PB_Final monsters.

Saving the game after several minutes of gameplay also was successful by saving into a dedicated folder D:|DOOM|GZDoom|SAVES.
You do not have the required permissions to view the files attached to this post.
paulito
Posts: 7
Joined: Sat Mar 23, 2024 10:21 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Crashes on save

Post by paulito »

Strange I could not crash it too when I was playing for 20 min. Will let know if I have a correct combination

Return to “Technical Issues”