Sector_SetLink target sector picks up floor texture from surrounding sector

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stevet1
Posts: 36
Joined: Thu Jan 28, 2021 5:30 am

Sector_SetLink target sector picks up floor texture from surrounding sector

Post by stevet1 »

I've encountered a bit of an oddity when using Sector_SetLink, the target sector has a different flat texture to the surrounding sector, but at runtime it changes to be the same texture. The control sector has a different floor texture again when testing - it's definitely picking it up from the nearest sector.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49095
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Sector_SetLink target sector picks up floor texture from surrounding sector

Post by Graf Zahl »

Please post a map demonstrating the problem.
stevet1
Posts: 36
Joined: Thu Jan 28, 2021 5:30 am

Re: Sector_SetLink target sector picks up floor texture from surrounding sector

Post by stevet1 »

I've set one up and uploaded it here :
https://file.io/fnL3WRElioPB

Just walk over the line to activate the ceiling crusher via the control sector and the floor texture will change on the target sector
stevet1
Posts: 36
Joined: Thu Jan 28, 2021 5:30 am

Re: Sector_SetLink target sector picks up floor texture from surrounding sector

Post by stevet1 »

D'oh forget it, I figured out what was wrong... no lower sidedefs defined on the sector

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