How to run my map?

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Spaceshiporion
Posts: 78
Joined: Sun Dec 03, 2023 6:58 pm

How to run my map?

Post by Spaceshiporion »

It took about a couple days, but I finally finished my first map in Doom builder.
Even managed to turn it into an episode and everything.

(It's short as hell but I'm proud)

When I run it in Doom builder everything is exactly how I want it,
but when I drag the wad to GZDoom.exe, it can't find the brick12 texture I've reused a ton,
and I think the anchor object doesn't work this way either....

Do I need to put certain textures into the .Wad using Slade? Or do I need to do something else?
In doom builder I had GZDoom.pk3 and Doom2.wad in the resources, I assume this correlates somehow.

No clue though. Still a rookie.
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ramon.dexter
Posts: 1562
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: How to run my map?

Post by ramon.dexter »

Okay, when you click gzdoom.exe, what happens? If any of the games directly starts, you've pre-selected an iwad. I think tou can change this setting in options.
But first, what happens when you doubleclick gzdoom.exe?
Spaceshiporion
Posts: 78
Joined: Sun Dec 03, 2023 6:58 pm

Re: How to run my map?

Post by Spaceshiporion »

ramon.dexter wrote:
> Okay, when you click gzdoom.exe, what happens? If any of the games directly
> starts, you've pre-selected an iwad. I think tou can change this setting in
> options.
> But first, what happens when you doubleclick gzdoom.exe?
Right now it starts "doom unity edition".
when I press shift during bootup, it lets me choose between that, and "The Ultimate Doom"

I assume I have to add Doom 2, maybe? could be wrong.
User avatar
ramon.dexter
Posts: 1562
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: How to run my map?

Post by ramon.dexter »

Okay, looks like you dont even has gzdoom. So, in order to use gzdoom, just head over to zdoom.org and download gzdoom. I cannot support doom unity, as it is completely different thing.
Spaceshiporion
Posts: 78
Joined: Sun Dec 03, 2023 6:58 pm

Re: How to run my map?

Post by Spaceshiporion »

I did it! I did have GZDoom, but I think Doom2.wad wasn't in the right directory.
Everything works!! Hooray!

It's interesting, you could tell it wasn't supposed to run in doom 1,
cause the episode title font was a little different.

my custom map literally had bright outlines than the regular episodes.

Now everything fits!

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