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A Translucent PolyObject has One Less-Translucent Line

Posted: Wed Nov 01, 2023 6:23 pm
by SPZ1
I've noticed something working with PolyObjects and Translucency: One line will remain less-translucent. In this demo I have created, this appears on the red texture side. :?

Re: A Translucent PolyObject has One Less-Translucent Line

Posted: Sun May 26, 2024 7:51 pm
by SPZ1
I wanted to point out that this is still happening. I made a new picture where you can see that two lines of the polyobject are irregularly brightened instead of just one.


Re: A Translucent PolyObject has One Less-Translucent Line

Posted: Sat Jun 01, 2024 11:52 am
by Kappes Buur
It seems that the placement of the startline(s) is very sensive to how the polys are drawn. I tried many combinations, single lines, diagonal lines and finally came up with those 3 startlines
Spoiler:
Give this one a try, I ran the pwad with most of the recent versions of GZDoom, with no ill effects showing

Re: A Translucent PolyObject has One Less-Translucent Line

Posted: Sun Jun 02, 2024 10:29 am
by SPZ1
I also found that adding 4 lines to the center resolved the 2 line transparency issue from the picture. Unfortunately, it also induced a bug where other transparent things have these "ripples" from poly lines going through them. Most notably would be the hedges in front of the house. I made a short video: