I've been lurking a long time and I got the itch to finally put together a few maps. I had a question about the way I am creating props. I fully recognize this is extremely ghetto and perhaps a bit goofy given that GZDoom is capable of. I have been using sectors with strategically placed to create very simple props. Here are a few examples. I have been doing this for a day so they definitely aren't very impressive.
Desk:

Chair & Side Table:

I am finding that I kind of like this look, though. It has a Minecraft-y, early 90's jank feel to it. I'm calling it ultra-minimalism instead of "too-cheap-and-impatient-to-buy-or-learn-3d-assets". I think I want to lean into this. Does anybody have any suggestions for monsters, weapons, potential pitfalls (I have discovered a few myself already, I can't use some sequenced lighting effects I wanted), art styles to lean into this?