is there is a way to disable or change the ssao_strength for voxels, sprites only
i use raze for blood with blood-Coagulated and 3d voxels
the problem is that they appear very dark sometimes black from some angles with gl_ssao_strength 2
i know i could solve it by lowering the ssao_strength but i like it on 2
Disable ssao (AO) on Voxels?
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- Lead GZDoom+Raze Developer
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Re: Disable ssao (AO) on Voxels?
Unfortunately it is not that easy. SSAO, as the name implies, works in screen space, so it has zero information about how a certain pixel was rendered and from what kind of object it comes from.
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Re: Disable ssao (AO) on Voxels?
Graf Zahl wrote:
> Unfortunately it is not that easy. SSAO, as the name implies, works in
> screen space, so it has zero information about how a certain pixel was
> rendered and from what kind of object it comes from.
so the problem is in the SSAO it self or could it be edited through the voxels themself
like giving them the same settings as sprites so SSAO ignore them or something like that
or any other solution except lowering the strength
cuz i tried making SSAO low on raze settings and it helped a little
> Unfortunately it is not that easy. SSAO, as the name implies, works in
> screen space, so it has zero information about how a certain pixel was
> rendered and from what kind of object it comes from.
so the problem is in the SSAO it self or could it be edited through the voxels themself
like giving them the same settings as sprites so SSAO ignore them or something like that
or any other solution except lowering the strength
cuz i tried making SSAO low on raze settings and it helped a little
Last edited by SHWERMA on Sun Oct 29, 2023 2:30 am, edited 1 time in total.