GZDoom 4.11.3

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Rachael
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GZDoom 4.11.3

Post by Rachael »

Notice: The survey is currently CLOSED. GZDoom 4.11.3 contains no survey code. This version will not prompt you to submit your hardware info.

Please do not post bugs or issues in release threads! Click here

Download (OpenGLES 2.0 and higher) (note: Linux AppImage is not being published, for now, due to issues - use the portable build instead, or flathub when it becomes available)

Highlights:
  • Fixes a critical savegame bug discovered in version 4.11.2
Bugfixes: Details
Last edited by Rachael on Sun Oct 29, 2023 1:26 pm, edited 1 time in total.
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Delfino Furioso
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Re: GZDoom 4.11.3

Post by Delfino Furioso »

I've noticed that the win64 build ships with older versions for libsndfile.dll and zmusic.dll than those present in the 4.11.1 release
is that intended?
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Rachael
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Re: GZDoom 4.11.3

Post by Rachael »

The zmusic should be matching the 4.11.0 one, because there were issues with the updated version (that should hopefully be ironed out before next major release)

The libsndfile downgrade was not intended though.
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theleo_ua
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Re: GZDoom 4.11.3

Post by theleo_ua »

Rachael wrote: Thu Oct 26, 2023 4:44 pm The libsndfile downgrade was not intended though.
Should we ignore 4.11.3 and wait for 4.11.4 ?
Professor Hastig
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Re: GZDoom 4.11.3

Post by Professor Hastig »

I think in this case a simple upload of the download file should be enough.
What problems are there with Zmusic? Fallout of the vcpkg integration?`
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Rachael
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Re: GZDoom 4.11.3

Post by Rachael »

Windows release *should* have the proper .dll files in it now.
Professor Hastig
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Re: GZDoom 4.11.3

Post by Professor Hastig »

The downloads page still points to 4.11.1
MilesRun
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Re: GZDoom 4.11.3

Post by MilesRun »

I'm trying to download the latest version. And indeed the GZDoom download page still points to version 4.11.1
Blue Shadow
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Re: GZDoom 4.11.3

Post by Blue Shadow »

Yes, about that. The guy (I don't remember his name; he wasn't really anyone important) who updates the download page has since quit. Someone else needs to fill in his shoes now and maintain that page.

By the way, he doesn't wear shoes.
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Master O
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Re: GZDoom 4.11.3

Post by Master O »

The downloads now appear to be fixed.
Professor Hastig
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Re: GZDoom 4.11.3

Post by Professor Hastig »

Yes, I can confirm.
Alphrixus
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Re: GZDoom 4.11.3

Post by Alphrixus »

Hello, thanks for your work. I am a fan of the DOOM series and decided to check your project on this version with our analyzer and wrote an article about it (https://pvs-studio.com/en/blog/posts/cpp/1087/). You might be interested in taking a look.
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axredneck
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Re: GZDoom 4.11.3

Post by axredneck »

Alphrixus wrote: Mon Dec 11, 2023 6:25 am Hello, thanks for your work. I am a fan of the DOOM series and decided to check your project on this version with our analyzer and wrote an article about it (https://pvs-studio.com/en/blog/posts/cpp/1087/). You might be interested in taking a look.
Better report it here or here.
wadmage
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Re: GZDoom 4.11.3

Post by wadmage »

hey, Whenever I boot it up all of the loadouts are empty, and theres no way to change it. any ideas? :(
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Alfred Don
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Re: GZDoom 4.11.3

Post by Alfred Don »

wadmage wrote: Wed Jan 03, 2024 3:49 pm hey, Whenever I boot it up all of the loadouts are empty, and theres no way to change it. any ideas? :(
Rachael wrote: Thu Oct 26, 2023 2:26 pm Please do not post bugs or issues in release threads! Click here

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