Creating localized glyphs/characters for existing font

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Tormentor667
Posts: 13534
Joined: Wed Jul 16, 2003 3:52 am

Creating localized glyphs/characters for existing font

Post by Tormentor667 »

Currently working on localizing texts for TCotD2 and I am having trouble somehow to find out, which are the glyphs/character graphics to edit for the german Ä, Ö, Ü and ß (as well as the lowercase variants of these).
  • Is there some kind of a table where all numbers and their corresponding graphics are?
  • And bonus question next to that, how can I add special characters to a font that I just have es DBIGFONT lump?
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Graf Zahl
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Lead GZDoom+Raze Developer
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Re: Creating localized glyphs/characters for existing font

Post by Graf Zahl »

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Ozymandias81
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Re: Creating localized glyphs/characters for existing font

Post by Ozymandias81 »

While I have managed to sort everything out for the mod regarding splitting DBIGFONT / FON2 lumps into single glyphs, I noticed that while working on missing additional glyphs, for Italian I had to include 00E9 char because there was present 00C9, otherwise IT chars didn't get displayed on menues (this is the commit that fixed fonts for German/Italian language on menues atm). Smallfont works perfectly now, just need to get rid of placeholder fonts before the release (put them for me as reference for edits).

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