Volatile Material - Psycho-Combustive Reaction

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LossForWords
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Volatile Material - Psycho-Combustive Reaction

Post by LossForWords »

Image

The year is 1989.
As the age of mobsters come to a close, one man stands alone against the scum.
Raised from the killing fields.
Baptized by napalm fire.
Dishing out justice, one weapon at a time.


Welcome back, Stinger.

Volatile Material is the third and final installment of the Intravenous Trilogy, following the Kingpin and the Mercenary,
where you play as amateur vigilante Mack Stinger, as his quest to cleanse the gutters of street trash continues.

However, our hero's pockets aren't as deep as our other protagonists.
He can only wield one weapon, with all the ammo that's left in the magazine.
So get ready to switch weapons often.
Spoiler: Screenshots:
Spoiler: Videos:
Download Here!
Last edited by LossForWords on Sat Sep 30, 2023 5:30 pm, edited 2 times in total.
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Dr_Cosmobyte
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Re: Volatile Material - Psycho-Combustive Reaction

Post by Dr_Cosmobyte »

[ T H I S   R E V I E W   W A S   R E D A C T E D   F O R   Y O U R   D I S C R E T I O N ]

Simple and objective. Only playing will explain such adrenaline. Thanks for allowing me to test it. You guys are on fire this year.
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Linz
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Re: Volatile Material - Psycho-Combustive Reaction

Post by Linz »

>Intravenous Trilogy

I'm assuming the other two are Raging Bull and Azuryte?
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LossForWords
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Re: Volatile Material - Psycho-Combustive Reaction

Post by LossForWords »

Bingo.
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Gordon Threemen
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Re: Volatile Material - Psycho-Combustive Reaction

Post by Gordon Threemen »

Ooh, this is a real interesting concept. I can think of a couple mods this will fit together perfectly with - time for one of my thrice-yearly playthroughs of Fragport.

Usually when I play mods with a ton of randomly-dropped weapons and limited space for them, I tend to get very attached to one or two guns and keep them with me for the entire game, so a mod that will only let me put one mag through anything before I have to switch out sounds like a very neat change of pace.
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LossForWords
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Re: Volatile Material - Psycho-Combustive Reaction

Post by LossForWords »

Bumping the thread to share Tyrant120's excellent video on VM, check it out right here:
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LossForWords
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Re: Volatile Material - Psycho-Combustive Reaction

Post by LossForWords »

RG4/Kobracon kill issue fixed, and tweaked the menu a bit.
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Lim0n4eG
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Re: Volatile Material - Psycho-Combustive Reaction

Post by Lim0n4eG »

The music disappears after death and does not appear after loading a save. I don't know if this is a bug or a feature, but I'll just write it here
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LossForWords
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Re: Volatile Material - Psycho-Combustive Reaction

Post by LossForWords »

SPAS-12 tweaked, and i think the music issue is fixed.
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Gordon Threemen
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Re: Volatile Material - Psycho-Combustive Reaction

Post by Gordon Threemen »

I think the fists should have higher priority than grenades and Molotovs, since trying to fire a weapon when it's empty causes you to toss it from calling the reload function, and it's pretty easy to end up wasting a grenade because you tapped fire too many times with a near-empty weapon.

Really enjoying this otherwise, nice work once again.
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Lim0n4eG
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Re: Volatile Material - Psycho-Combustive Reaction

Post by Lim0n4eG »

LossForWords wrote: Sat Sep 30, 2023 10:53 am i think the music issue is fixed.
It seems that the problem with music has not been completely resolved.

However, this happens on GZDoom 2.4.0. And there are always some problems on this port
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LossForWords
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Re: Volatile Material - Psycho-Combustive Reaction

Post by LossForWords »

It works well on Zandronum and LZDoom, so it really may be.
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Lim0n4eG
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Re: Volatile Material - Psycho-Combustive Reaction

Post by Lim0n4eG »

Overall this is a very good mod. Very dynamic. But I have a feeling that this mod should be a full-fleged game like Post Void or Mullet Mad Jack, but about a vigilant
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Dr_Cosmobyte
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Re: Volatile Material - Psycho-Combustive Reaction

Post by Dr_Cosmobyte »

Congratulations on the cacowards, both of you guys!

Your hard work was guaranteed to secure a spot in the hall of gameplay mods, and i wish no less than more of such chemical reaction to spark new mods next year.

It's an honor to have you guys as modding friends.
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Gordon Threemen
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Re: Volatile Material - Psycho-Combustive Reaction

Post by Gordon Threemen »

Congratulations.

Considering how many mods you've made just in the past year, I had the feeling one of them would win. I'm certainly inspired, I've got ideas for a weapon mod in the style of one of yours.

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