By a "mistake" I made a split wall with sector over another sector, is this "detail" frown upon or is this a legit way of doing it? Because I can see myself using this method a lot. I do of course understand that I can just do a single texture for all this.
Maybe there's a real way to split the walls, but I figure no?
[imgur]https://imgur.com/a/VgJccgK[/imgur]
Split wall with overlaying sector
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Re: Split wall with overlaying sector
From the description and image it is not immedialy obvious how you split the sector.
Normallt it is done with a pillar, which simply means a sector has a floor/ceiling
with the same height value, for example
the total sector height is 144 and the split for the pillar occurs at 72 or whatever
value you want to use as an appropriate ratio
thusly you can assign different textors to upper and lower linefegs
if this is to be a door opening then use the action special
29:Pillar_Build (tag, speed, height)
30:Pillar_Open (tag, speed, fdist, cdist)
Normallt it is done with a pillar, which simply means a sector has a floor/ceiling
with the same height value, for example
the total sector height is 144 and the split for the pillar occurs at 72 or whatever
value you want to use as an appropriate ratio
thusly you can assign different textors to upper and lower linefegs
if this is to be a door opening then use the action special
29:Pillar_Build (tag, speed, height)
30:Pillar_Open (tag, speed, fdist, cdist)