Spoiler: Old post
BUN1.5Obeta.pngBiohazard: Undead Nightmare is a mod, the main mechanic of which is the "real" death of the enemy, only if you shoot him in the head(or he burns, or the damage exceeds GibHealth), otherwise he will regenerate. The mod is made on the theme of zombie apocalypse and on some maps can be similar to Left 4 Dead or Resident Evil (+ if you set the appropriate settings for the atmosphere of level change), for single-player mod is quite difficult, and immediately shows you that to survive alone in the apocalypse - you need to be almost a god of war. So far, 1.5 comes out in open beta and this version of the mod is a global update, if all versions before 1.5 had the look of the mod for vanilla and had only 4 types of enemies, + poor optimization, now it's the opposite, the mod is not vanilla-looking, optimization has become a little better and new classes of enemies should expand to replacing all classes in the doom.(at the moment 15 classes from the doom replaced, 21 classes exist in the mod and used).Spoiler: Video Gameplay
Eday vanilla + Protocol Disposable + Biohazard: Undead Nightmare
Spoiler: ScreenshotsSpoiler: FAQIf you want to create a server
║● Mod is zandronum compactible?
║ Mod is fully compatible with zandronum and gzdoom
║
║● Can I create a fork?
║ Yes, but in the credits leave a link to the original and write what your fork is based on
║
║● Where can I get older versions?
║ Here https://www.doomworld.com/forum/topic/1 ... nightmare/
Mod uses smart walking, which requires instant processing, and if you play without patch on a server - enemies will dodge bullets like Neo and walk with a delay and 96 units per step(this happens because network comes too many functions per tick, and you will in any case lose packets with ping even less than 50), because of which a patch was made to dumb down walking, ie enemies use the standard A_Chase in walking.
Biohazard v 1.5.011 Open Beta: https://euroboros.net/zandronum/downloa ... n_beta.pk3
B:UN Server Patch: https://euroboros.net/zandronum/downloa ... _patch.pk3
B:UN Music: https://euroboros.net/zandronum/downloa ... _music.pk3
Mod by NMW - Nomakh`s Mapping Workshop
Biohazard v 1.5 Open Beta is out!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Biohazard v 1.5 Open Beta is out!
BIOHAZARD Will be released in 2025 as total conversion + weapon pack. Total apocalypse(T.A) + Survivor's armory(S.Ar)
Spoiler: Old post
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Last edited by [_ilystra_] on Mon Dec 09, 2024 8:49 am, edited 4 times in total.
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Re: Biohazard v 1.5 Open Beta is out!
What is that "Anta reguiem" map/mod? Can't find it anywhere.
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Re: Biohazard v 1.5 Open Beta is out!
I believe it's Antaresian Reliquary; https://www.doomworld.com/forum/topic/1 ... n-idgames/
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Re: Biohazard v 1.5 Open Beta is out!
Does this work with Dwelling Sin?
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Re: Biohazard v 1.5 Open Beta is out!
Yes, my apologies, I wrote wrong name of the mappackJimmyJ wrote: ↑Wed Jul 19, 2023 4:25 am I believe it's Antaresian Reliquary; https://www.doomworld.com/forum/topic/1 ... n-idgames/
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Re: Biohazard v 1.5 Open Beta is out!
I have Dwelling Sin not working at all, without any extraneous mods. But seems that the mod does not use a specific version of GZDoom (I have version 4.8.2, 4.10.0 behaves... strange, neither FPS itself is lower without load on CPU/memory, or what).
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Last edited by [_ilystra_] on Mon Jul 24, 2023 7:26 am, edited 1 time in total.
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Re: Biohazard v 1.5 Open Beta is out!
Damn. Thought I found a good zombie pack to use with Dwelling Sin. Still looks great however![_ilystra_] wrote: ↑Sun Jul 23, 2023 10:19 amI have Dwelling Sin not working at all, without any extraneous mods. Seems that the mod does not use a specific version of GZDoom (I have version 4.8.2, 4.10.0 behaves... strange, neither FPS itself is lower without load on CPU/memory, or what).
Screen.png
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Re: Biohazard v 1.5 Open Beta is out!
I did a test with both and they seem to work together in GZDoom 4.10, will warn you though, it's probably gonna be pretty rough.
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Re: Biohazard v 1.5 Open Beta is out!
How am i supposed to use the music with this?
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Re: Biohazard v 1.5 Open Beta is out!
Sorry for such a long reply, busy with level-generator and C#, just download this file
And run with it
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Re: Biohazard v 1.5 Open Beta is out!
the flying mancubus are really really annoying.
they have a high knockback attack make a gameplay are really not fun.
sorry for my bad english
they have a high knockback attack make a gameplay are really not fun.
sorry for my bad english
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Re: Biohazard v 1.5 Open Beta is out!
biohazrd still develop... I'm just forgot about this thread...