Is there a way to make finitely tall polyobject doors block gzdoom's shadowmaps, like a normal polyobject door does? I can't put normal polyobjects there, as it would not look good.
Finitely tall polyobject doors and shadowmaps
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Re: Finitely tall polyobject doors and shadowmaps
To my knowledge, shadowmaps only work with one-sided linedefs, so no, I don't think that's possible.
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Re: Finitely tall polyobject doors and shadowmaps
Okay, thanks for the reply