Finitely tall polyobject doors and shadowmaps

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Mush256
Posts: 12
Joined: Tue May 31, 2022 2:05 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Czech Republic

Finitely tall polyobject doors and shadowmaps

Post by Mush256 »

Is there a way to make finitely tall polyobject doors block gzdoom's shadowmaps, like a normal polyobject door does? I can't put normal polyobjects there, as it would not look good.

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Xeotroid
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Joined: Sat Jun 23, 2012 7:44 am
Graphics Processor: nVidia with Vulkan support
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Re: Finitely tall polyobject doors and shadowmaps

Post by Xeotroid »

To my knowledge, shadowmaps only work with one-sided linedefs, so no, I don't think that's possible.
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Mush256
Posts: 12
Joined: Tue May 31, 2022 2:05 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Czech Republic

Re: Finitely tall polyobject doors and shadowmaps

Post by Mush256 »

Okay, thanks for the reply

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