Strange misaligned textures
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Strange misaligned textures
I am building my first map in Ultimate Doom Builder and I am not sure where the problem I am going to describe comes from.
When I look at a textured wall in Ultimate Doom Builder it looks total different then the textured wall in the game with gzdoom engine.
I used OTEX and DOOM2 Textures and DOOM2 WAD.
My setup:
Ultimate Doom Builder 3.0.0.4043 (724bd24), Windows 10 with newest Updates, gzdoom 4.10.0
When I look at a textured wall in Ultimate Doom Builder it looks total different then the textured wall in the game with gzdoom engine.
I used OTEX and DOOM2 Textures and DOOM2 WAD.
My setup:
Ultimate Doom Builder 3.0.0.4043 (724bd24), Windows 10 with newest Updates, gzdoom 4.10.0
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Last edited by Deadfish on Thu Apr 20, 2023 11:59 am, edited 2 times in total.
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Re: Strange misaligned textures
I would upload the wad if it wasn't for the 50 kib upload limitation.
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Re: Strange misaligned textures
Upload it to a file hosting service like Google Drive or MEGA.
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Re: Strange misaligned textures
Moved topic to Mapping forum, carry on.
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Re: Strange misaligned textures
Halleluja,
I did Slade for the first time and it worked!
Now here is my map, it's a very early version.
Please look for the error.
https://drive.google.com/file/d/16CIE8v ... sp=sharing
I did Slade for the first time and it worked!
Now here is my map, it's a very early version.
Please look for the error.
https://drive.google.com/file/d/16CIE8v ... sp=sharing
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Re: Strange misaligned textures
I don't have access to the link.
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Re: Strange misaligned textures
Oh, sorry I don't use the drive normally. Access is now open.
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Re: Strange misaligned textures
Sorry, but I can't reproduce the issue. I don't see a yellow texture. I used the SLADE editor here.
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Re: Strange misaligned textures
The problem is not the yellow texture, because thats just the selection from the mouseover in the Ultimate Doom Builder Editor.
The problem is that the texture in the Editor is far better aligned. Look at the first two screenshots, you will see a difference.
The textures somwhere else, but not on the same spot like in the editor. The computer panel and the blue texture are far more up, than in the editor.
The problem is that the texture in the Editor is far better aligned. Look at the first two screenshots, you will see a difference.
The textures somwhere else, but not on the same spot like in the editor. The computer panel and the blue texture are far more up, than in the editor.
Last edited by Deadfish on Thu Apr 20, 2023 3:50 am, edited 3 times in total.
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Re: Strange misaligned textures
It still looks fine to me, in game, and in SLADE.
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Re: Strange misaligned textures
You have to compare the wall in Visual Mode (Q) with ingame textures in Doom.
I just made a Github Bug Report too, in case that its a UDB Bug.
https://github.com/jewalky/UltimateDoom ... issues/877
I just made a Github Bug Report too, in case that its a UDB Bug.
https://github.com/jewalky/UltimateDoom ... issues/877
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Re: Strange misaligned textures
Problem is NOT solved.
For further information see this github bug report (Now its a gzdoom bug instead):
https://github.com/ZDoom/gzdoom/issues/2057
For further information see this github bug report (Now its a gzdoom bug instead):
https://github.com/ZDoom/gzdoom/issues/2057
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Re: Strange misaligned textures
Go ahead and make a new post in GZDoom's Bug thread. I feel this thread has been moved around too much already. Just link back to this and provide any information that Graf and team would need.
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Re: Strange misaligned textures
Oh, oh my. That would do it.