I recently noticed that the latest updates for this weren't merged with Raze anymore.
What's the status? Is this feature set still being pursued or has updating it stopped for good?
What about NBlood's 'modern' features
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Re: What about NBlood's 'modern' features
We decided not to update this code anymore.
It's always massive commits with extensive changes that we'd have to manually merge. Since it's an all-or-nothing proposition each time a new revision is added to NBlood we had to go for the 'nothing' route when one of the larger changes rewrote half the added code and killed all hope to go through it manually.
Unless something changes about how this is being developed this will remain in its current state.
It's always massive commits with extensive changes that we'd have to manually merge. Since it's an all-or-nothing proposition each time a new revision is added to NBlood we had to go for the 'nothing' route when one of the larger changes rewrote half the added code and killed all hope to go through it manually.
Unless something changes about how this is being developed this will remain in its current state.
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Re: What about NBlood's 'modern' features
What did they do anyway?
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Re: What about NBlood's 'modern' features
In a notshell, scripting without scripts. It is about placing lots and lots of sprites into the map that could define in-game events of varying complexity.
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Re: What about NBlood's 'modern' features
Why not make actual scripts then? ACS: Build Edition?
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Re: What about NBlood's 'modern' features
That's a good question. I guess that happens when people try to shoehorn new features into a limiting framework.
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Re: What about NBlood's 'modern' features
Adding a real scripting language to the engine is an entirely different level of complexity. Although with the work that so far went into this it might have amortized itself by now.
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Re: What about NBlood's 'modern' features
So are these "modern" features adding themselves with fake scripts to enhance stuff? Doesn't that sound super incompatible? How did this even fly in the first place?
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Re: What about NBlood's 'modern' features
AFAIK there's no scripting, just a ton of different variables to alter hardcoded behavior
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Re: What about NBlood's 'modern' features
Aren't these things part of NotBlood, not NBlood? I was certain NBlood was still mostly vanilla.
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Re: What about NBlood's 'modern' features
No, they are indeed part of NBlood. The origins of this feature go back to a time long before NotBlood started to exist.
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Re: What about NBlood's 'modern' features
It's still vanilla in the sense that any extensions are disabled unless a certain trigger is present. also there's a compile flag that can be used to disable extensions altogether.