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[HUD] feel at home when using GZDoom, thanks to MimicHUD

Posted: Wed Oct 26, 2022 12:26 pm
by Delfino Furioso
I frequently hop from source port to source port (mainly Woof and GZDoom).

I never play using the statusbar, preferring a fullscreen viewport.
In doing this I sometimes feel disoriented because each port has its own HUD style.
If you are familiar with a scenario like this, you might end up enjoy this!

Enter... MimicHUD

A little SBARINFO mod which mimics (duh) the hud of some popular ports.
This way you can feel at home by playing in GZDoom and using the HUD of other ports.


// FEATURES ////////////////////////////////////////////////////////////////////
- 6 main styles: GZDoom, Eternity, Boom, Boom Modern, Crispy, Crispy Modern
- secondary ammo support (for the normal statusbar too!)
- optional level stats counters
- optional mugshot (Crispy style only)
- custom FONTDEFS, TEXTCOLO


// CHANGELOG ///////////////////////////////////////////////////////////////////
- 2022.10.26: initial release
- 2022.11.02: added option to replace Arms with Mugshot (Crispy Classic only)
- 2022.11.03: added the Eternity style and stats support, reworked various cvars
- 2022.11.07: removed MaxAmmoCap and ArmorDmgAbsorption indicators, various tweaks
- 2022.11.16: expanded Mugshot/InventoryItem support, tweaks to the CrispyModern style
- 2022.11.30: removed BoomModern and CrispyModern, tweaked the remaining styles
- 2022.12.01: tweaked the Mugshot/InventoryBar appearance


// WHAT'S MISSING? /////////////////////////////////////////////////////////////
- level time (I usually rely on the port for this)
- ammo tally (supporting gameplay mods would become a nightmare)
- powerup timers (same as above)


// INSTRUCTIONS ////////////////////////////////////////////////////////////////
add this mod at THE END of your load order (to override any pwad-provided hud)
gzdoom.exe -iwad "DOOM2.WAD" -file "D2TWID.WAD" "BDLITE.PK3" "MimicHUD.PK3"


// CREDITS /////////////////////////////////////////////////////////////////////
- GZdoom/Crispy/Boom devs for the inspiration
- Hellser for his work on the Boom HUD for his mod Project Aurora
- International Doom devs for some gfx resources
- Eternity Engine devs for some gfx resources


// DOWNLOAD ////////////////////////////////////////////////////////////////////
- current release: https://www.mediafire.com/file/faipq7fe ... 1.pk3/file
- previous release: https://www.mediafire.com/file/4xz7055d ... 16.7z/file 


// SCREENSHOTS /////////////////////////////////////////////////////////////////
- Crispy style: https://i.postimg.cc/x15H17F6/Mimic-HUD ... -Stats.png
- Modern Crispy: https://i.postimg.cc/02dNbcVx/style2-crispy-modern.png
- Boom: https://i.postimg.cc/sDRXjt9w/style3-boom.png
- Modern Boom: https://i.postimg.cc/wxNMd6J1/style4-boom-modern.png
- GZDoom (using a gameplay mod): https://i.postimg.cc/CxhxDk28/style0-gzdoom.png
- Eternity Engine: https://i.postimg.cc/NFMT0s9B/style5-eternity.png


ENJOY!

Re: [HUD] feel at home when using GZDoom, thanks to MimicHUD

Posted: Wed Oct 26, 2022 1:22 pm
by ExtinctDoomStudio
Looks really promising, however those small grey numbers don't fit. I would love to use it in my mod with your permission

Re: [HUD] feel at home when using GZDoom, thanks to MimicHUD

Posted: Thu Oct 27, 2022 6:44 am
by NightFright
The ammo/armor numbers are indeed kinda redundant, at least as far as I am concerned they wouldn't be needed. Otherwise, quite a nice selection of options there.

Re: [HUD] feel at home when using GZDoom, thanks to MimicHUD

Posted: Thu Oct 27, 2022 12:18 pm
by Delfino Furioso
unfortunately in Sbarinfo there is no other way way to report which armor class the player has, without using "DrawImage ArmorIcon"
so "DrawNumber SavePercent" will have to do until my zscript knowledge will finally let me reimplement this hud
I'm open to suggestion btw


anyeay those numbers are behind a cvar, so people can disable them if they don't like them




as for using the hud elsewhere: sure, go ahead! don't forget to credit me and my sources, though..

and post an update here when you'll release your work!

Re: [HUD] feel at home when using GZDoom, thanks to MimicHUD

Posted: Tue Nov 01, 2022 1:10 pm
by NightFright
Creative suggestion:
Optionally show the mugshot instead of the "ARMS" panel, at least for the Crispy HUD.

Re: [HUD] feel at home when using GZDoom, thanks to MimicHUD

Posted: Wed Nov 02, 2022 8:06 am
by Delfino Furioso
done! (only for the Crispy Classic hud style - where it makes the most sense to me)

https://www.mediafire.com/file/inyd3vx7 ... 02.7z/file

Re: [HUD] feel at home when using GZDoom, thanks to MimicHUD

Posted: Thu Nov 03, 2022 11:12 am
by Delfino Furioso
another update: I've added the Eternity Engine HUD
preview: https://i.postimg.cc/NFMT0s9B/style5-eternity.png

Re: [HUD] feel at home when using GZDoom, thanks to MimicHUD

Posted: Fri Nov 04, 2022 5:59 am
by JohnDoe8
I'm loving this compendium of source port HUDs, another one for the autoload list!

Re: [HUD] feel at home when using GZDoom, thanks to MimicHUD

Posted: Mon Nov 07, 2022 9:49 am
by Delfino Furioso
2022.11.07: removed MaxAmmoCap and ArmorDmgAbsorption indicators, various tweaks

Re: [HUD] feel at home when using GZDoom, thanks to MimicHUD

Posted: Wed Nov 16, 2022 5:57 pm
by Delfino Furioso
2022.11.16: expanded Mugshot/InventoryItem support, tweaks to the CrispyModern style (pictured here)

Re: [HUD] feel at home when using GZDoom, thanks to MimicHUD

Posted: Thu Dec 01, 2022 11:34 am
by Delfino Furioso
new release:
- removed BoomModern and CrispyModern
- various tweaks to the other styles
- revamped the Mugshot/InventoryBar support

Re: [HUD] feel at home when using GZDoom, thanks to MimicHUD

Posted: Sat Jan 06, 2024 10:58 am
by SupremeOasis
My favourite hud, Eternity is awesome and high compatibility with several gameplay mod. Thank you :)