[HUD] feel at home when using GZDoom, thanks to MimicHUD
Posted: Wed Oct 26, 2022 12:26 pm
I frequently hop from source port to source port (mainly Woof and GZDoom).
I never play using the statusbar, preferring a fullscreen viewport.
In doing this I sometimes feel disoriented because each port has its own HUD style.
If you are familiar with a scenario like this, you might end up enjoy this!
Enter... MimicHUD
A little SBARINFO mod which mimics (duh) the hud of some popular ports.
This way you can feel at home by playing in GZDoom and using the HUD of other ports.
// FEATURES ////////////////////////////////////////////////////////////////////
- 6 main styles: GZDoom, Eternity, Boom, Boom Modern, Crispy, Crispy Modern
- secondary ammo support (for the normal statusbar too!)
- optional level stats counters
- optional mugshot (Crispy style only)
- custom FONTDEFS, TEXTCOLO
// CHANGELOG ///////////////////////////////////////////////////////////////////
- 2022.10.26: initial release
- 2022.11.02: added option to replace Arms with Mugshot (Crispy Classic only)
- 2022.11.03: added the Eternity style and stats support, reworked various cvars
- 2022.11.07: removed MaxAmmoCap and ArmorDmgAbsorption indicators, various tweaks
- 2022.11.16: expanded Mugshot/InventoryItem support, tweaks to the CrispyModern style
- 2022.11.30: removed BoomModern and CrispyModern, tweaked the remaining styles
- 2022.12.01: tweaked the Mugshot/InventoryBar appearance
// WHAT'S MISSING? /////////////////////////////////////////////////////////////
- level time (I usually rely on the port for this)
- ammo tally (supporting gameplay mods would become a nightmare)
- powerup timers (same as above)
// INSTRUCTIONS ////////////////////////////////////////////////////////////////
add this mod at THE END of your load order (to override any pwad-provided hud)
gzdoom.exe -iwad "DOOM2.WAD" -file "D2TWID.WAD" "BDLITE.PK3" "MimicHUD.PK3"
// CREDITS /////////////////////////////////////////////////////////////////////
- GZdoom/Crispy/Boom devs for the inspiration
- Hellser for his work on the Boom HUD for his mod Project Aurora
- International Doom devs for some gfx resources
- Eternity Engine devs for some gfx resources
// DOWNLOAD ////////////////////////////////////////////////////////////////////
- current release: https://www.mediafire.com/file/faipq7fe ... 1.pk3/file
- previous release: https://www.mediafire.com/file/4xz7055d ... 16.7z/file
// SCREENSHOTS /////////////////////////////////////////////////////////////////
- Crispy style: https://i.postimg.cc/x15H17F6/Mimic-HUD ... -Stats.png
- Modern Crispy: https://i.postimg.cc/02dNbcVx/style2-crispy-modern.png
- Boom: https://i.postimg.cc/sDRXjt9w/style3-boom.png
- Modern Boom: https://i.postimg.cc/wxNMd6J1/style4-boom-modern.png
- GZDoom (using a gameplay mod): https://i.postimg.cc/CxhxDk28/style0-gzdoom.png
- Eternity Engine: https://i.postimg.cc/NFMT0s9B/style5-eternity.png
ENJOY!
I never play using the statusbar, preferring a fullscreen viewport.
In doing this I sometimes feel disoriented because each port has its own HUD style.
If you are familiar with a scenario like this, you might end up enjoy this!
Enter... MimicHUD
A little SBARINFO mod which mimics (duh) the hud of some popular ports.
This way you can feel at home by playing in GZDoom and using the HUD of other ports.
// FEATURES ////////////////////////////////////////////////////////////////////
- 6 main styles: GZDoom, Eternity, Boom, Boom Modern, Crispy, Crispy Modern
- secondary ammo support (for the normal statusbar too!)
- optional level stats counters
- optional mugshot (Crispy style only)
- custom FONTDEFS, TEXTCOLO
// CHANGELOG ///////////////////////////////////////////////////////////////////
- 2022.10.26: initial release
- 2022.11.02: added option to replace Arms with Mugshot (Crispy Classic only)
- 2022.11.03: added the Eternity style and stats support, reworked various cvars
- 2022.11.07: removed MaxAmmoCap and ArmorDmgAbsorption indicators, various tweaks
- 2022.11.16: expanded Mugshot/InventoryItem support, tweaks to the CrispyModern style
- 2022.11.30: removed BoomModern and CrispyModern, tweaked the remaining styles
- 2022.12.01: tweaked the Mugshot/InventoryBar appearance
// WHAT'S MISSING? /////////////////////////////////////////////////////////////
- level time (I usually rely on the port for this)
- ammo tally (supporting gameplay mods would become a nightmare)
- powerup timers (same as above)
// INSTRUCTIONS ////////////////////////////////////////////////////////////////
add this mod at THE END of your load order (to override any pwad-provided hud)
gzdoom.exe -iwad "DOOM2.WAD" -file "D2TWID.WAD" "BDLITE.PK3" "MimicHUD.PK3"
// CREDITS /////////////////////////////////////////////////////////////////////
- GZdoom/Crispy/Boom devs for the inspiration
- Hellser for his work on the Boom HUD for his mod Project Aurora
- International Doom devs for some gfx resources
- Eternity Engine devs for some gfx resources
// DOWNLOAD ////////////////////////////////////////////////////////////////////
- current release: https://www.mediafire.com/file/faipq7fe ... 1.pk3/file
- previous release: https://www.mediafire.com/file/4xz7055d ... 16.7z/file
// SCREENSHOTS /////////////////////////////////////////////////////////////////
- Crispy style: https://i.postimg.cc/x15H17F6/Mimic-HUD ... -Stats.png
- Modern Crispy: https://i.postimg.cc/02dNbcVx/style2-crispy-modern.png
- Boom: https://i.postimg.cc/sDRXjt9w/style3-boom.png
- Modern Boom: https://i.postimg.cc/wxNMd6J1/style4-boom-modern.png
- GZDoom (using a gameplay mod): https://i.postimg.cc/CxhxDk28/style0-gzdoom.png
- Eternity Engine: https://i.postimg.cc/NFMT0s9B/style5-eternity.png
ENJOY!