4.8.0: i_soundinbackground not working?

Need help running various source ports? Did your computer break? Ask here.

Moderators: GZDoom Developers, LZDoom Developers, UZDoom Developers

Forum rules
Please be as descriptive as possible in your posts (list your hardware and operating system, the version of the source port you are using, any mods you are running and how they're being loaded, etc.)
This will help others to give you a solution!
User avatar
Rachael
Posts: 13978
Joined: Tue Jan 13, 2004 1:31 pm
Preferred Pronouns: She/Her

4.8.0: i_soundinbackground not working?

Post by Rachael »

One feature that became unexpectedly popular was i_soundinbackground - which prior to 4.8.0 had the unexpected consequence of pausing the game when it was false.

In 4.8.0 this changed. I might've been too busy to act on the foresight that this would've caused confusion - and I also forgot to add it as an option to the menu.

To restore i_soundinbackground's original behavior, i_pauseinbackground must be set to false. The two variables are now split and act independently. If you have pause in the background enabled then the game stops - period - sounds included. However, if pause in background is disabled but sound is also disabled, the game will still run, just without sound.

This will be addressed in the 4.8.1 release.

Return to “Technical Issues”