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Nice Bulletchips (Hardware only)

Posted: Thu Jan 27, 2022 8:29 pm
by DenisBelmondo
Spoiler: screenies
Download

Here is a simple bulletchip replacement patch. There are some textures in Doom that have bullet holes, chips, and blemishes baked into them. I cut them out, formatted them to work well as GZDoom decals, and that's about it. These work great in the hardware renderer, but not great in the software renderer due to how it handles the alpha channels in .png files. Blood decals featured in screenshot is from Nash's own decal pack.

Re: Nice Bulletchips (Hardware only)

Posted: Fri Jan 28, 2022 2:01 am
by Nash
Nice work! I had indeed thought to do bullet decals this way (with embedded alpha) but wasn't sure if they'd look good and, well, I just didn't bother to try it. :)

Heck, I may actually use these instead of my own, in my autoload!

Re: Nice Bulletchips (Hardware only)

Posted: Fri Jan 28, 2022 2:16 pm
by DenisBelmondo
Thanks Nash! I had a 0.5x res version of this decal pack that worked nicely with the software renderer. I essentially separated the highlights from the darker components in separate graphics that were overlayed to create the same effect. Since there was no reliance on the individual graphics' alpha channels, the software renderer didn't choke on them.

I didn't take that approach here because the actual composited decal graphics are more complicated. Maybe something for me to consider for a v2? Nevertheless, I'm glad that you found some use for these!

Re: Nice Bulletchips (Hardware only)

Posted: Sat Jan 29, 2022 1:36 am
by Nash
Separating them into 2 separate decals would increase the decals counter much quicker (decals disappear faster). So there's a downside to that.

(I've already experimented with that idea for... some other thing...)