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This mod modifies the classic DOOM monsters to breathe while in their idle spawn state. This mod works with all classic DOOM IWADS and should work with mods that don't replace monsters.
Here is a comparison between classic monsters and modified monsters:
BEFORE:
AFTER:
DOWNLOAD HERE:
[DR] Breathing Monsters Mod 1.1.wad
Please let me know what you think, as this is my first DOOM mod I ever uploaded. Have fun!
CHANGELOG:
- [9/10/2021 - Version 1.1] Fixed the Hell Knight actor spawning Barons of Hell bug.
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Last edited by DoomedRabbit on Sat Oct 09, 2021 6:01 am, edited 3 times in total.
Skrell wrote:Very cool idea!! I assume it won't work with BD monsters?
Sorry for the late reply. I actually tried running it with BD v21 and the mod did work, however the modified BD monsters get replaced by my mod, so the Imp for example will not be jumping at you anymore
(The monsters are reset to classic).
I do plan on adding more mod support in the next update, so if anyone wants to play a mod with this that is not compatible yet let me know and I will try and make it compatible!
Skrell wrote:Very cool idea!! I assume it won't work with BD monsters?
Sorry for the late reply. I actually tried running it with BD v21 and the mod did work, however the modified BD monsters get replaced by my mod, so the Imp for example will not be jumping at you anymore
(The monsters are reset to classic).
I do plan on adding more mod support in the next update, so if anyone wants to play a mod with this that is not compatible yet let me know and I will try and make it compatible!
Splosions wrote:I tried the mod and liked very much.
But it have a problem:the hellknight is for some reason replaced by the baron of hell most of the time.
Pls fix it:)
The bug has been fixed with the new version. Thank you for reporting the issue, it is much appreciated!
Skrell wrote:Just curious how the next update was coming? Really looking forward to trying it with Brutal Doom
Thanks for your message! The update will take some time as I am having some issues with replacing the BD monsters with my own.
I just need some time to really make it work good.
Skrell wrote:Just curious how the next update was coming? Really looking forward to trying it with Brutal Doom
Thanks for your message! The update will take some time as I am having some issues with replacing the BD monsters with my own.
I just need some time to really make it work good.
Splosions wrote:I tried the mod and liked very much.
But it have a problem:the hellknight is for some reason replaced by the baron of hell most of the time.
Pls fix it:)
The bug has been fixed with the new version. Thank you for reporting the issue, it is much appreciated!
Skrell wrote:Just curious how the next update was coming? Really looking forward to trying it with Brutal Doom
Thanks for your message! The update will take some time as I am having some issues with replacing the BD monsters with my own.
I just need some time to really make it work good.